@comfyorg/quad-wireframe-three
中文文档Polygon (quad/n-gon) topology for three.js meshes — read face sizes from binary FBX, rebuild quads from triangle soup with Blender's Tris-to-Quads algorithm, and draw wireframes without triangulation diagonals.
Polygon (quad/n-gon) topology for three.js meshes — read face sizes from binary FBX, rebuild quads from triangle soup with Blender's Tris-to-Quads algorithm, and draw wireframes without triangulation diagonals.