@100mslive/hls-player

中文文档
0.6.3发布于 2026/10/01MITTypeScriptESM + CJS构建来源已验证近 30 天下载 2.9万

HLS 客户端库, 使用 HTML5 视频元素和媒体源扩展来回播放

中文使用文档
文档目录19 节
  1. 如何整合 HLS 播放器 SDK
  2. HMSHLSP 制定方法
  3. 如何使用玩家的 HLS 流
  4. 如何暂停并恢复播放
  5. 如何向前或向后寻找
  6. 如何寻求生存
  7. 如何改变 HLS 播放的音量
  8. 将视频质量级别设定为 Hls 播放器
  9. 从 HMSHLSP 显示器曝光的事件
  10. 回放状态
  11. HLS 点数
  12. 明确装入的数据
  13. 质量变化数据
  14. 现场活动
  15. HLS 计时元数据
  16. 处理错误
  17. 当前时间
  18. 事件使用示例
  19. 高级 玩家示例

100ms HLS 播放器

Lint, Test and Build Bundle Size License Tree shaking

这个 HMSHLSPlayer 是一款由100ms提供的HLS播放器,可用于播放HLS流. 玩家使用URL和视频元素来播放流.

如何整合 HLS 播放器 SDK

您可以使用节点包管理器或纱线将 HMSHLSPlayer sdk 添加到您的工程中. 使用 @ 100mslive/hls- player (英语) 作为软件包源.

npm i @100mslive/hls-player

HMSHLSP 制定方法

下面显示玩家曝光的所有方法

interface IHMSHLSPlayer {
  /**
   * @returns get html video element
   */
  getVideoElement(): HTMLVideoElement;

  /**
   * set video volumne
   * @param { volume } - in range [0,100]
   */
  setVolume(volume: number): void;
  /**
   *
   * @returns returns HMSHLSLayer which represents current
   * quality.
   */
  getLayer(): HMSHLSLayer | null;
  /**
   *
   * @param { HMSHLSLayer } layer - layer we want to set the stream to.
   * set { height: auto } to set the layer to auto
   */
  setLayer(layer: HMSHLSLayer): void;
  /**
   * move the video to Live
   */
  seekToLivePosition(): Promise<void>;
  /**
   * play stream
   * call this when autoplay error is received
   */
  play(): Promise<void>;
  /**
   * pause stream
   */
  pause(): void;

  /**
   * It will update the video element current time
   * @param seekValue Pass currentTime in second
   */
  seekTo(seekValue: number): void;
}

如何使用玩家的 HLS 流

您创建 HMSHLSPlayer 实例如下 :

import { HMSHLSPlayer } from '@100mslive/hls-player';

// hls url should be provided which player will run.
// second parameter is optional, if you had video element then pass to player else we will create one.
const hlsPlayer = new HMSHLSPlayer(hlsURL, videoEl)

// if video element is not present, we will create a new video element which can be attached to your ui.
const videoEl = hlsPlayer.getVideoElement();

如何暂停并恢复播放

您在 HlsPlayer 实例上调用播放/暂停如下 :

// return Promise<void>
hmsPlayer.play()

hmsPlayer.pause()

如何向前或向后寻找

你用这个 seekTo 以下举例说明hlsPlayer上寻求任何视频位置的方法:

// seekValue Pass currentTime in second
hmsPlayer.seekTo(5)

如何寻求生存

你用这个 seekToLivePosition 在hlsPlayer实例上使用如下方法进行活页:

hmsPlayer.seekToLivePosition()

如何改变 HLS 播放的音量

使用音量属性来更改 HLS 播放器的音量 。 音量级别为0-100. 音量默认为100.

hlsPlayer.setVolume(50);

将视频质量级别设定为 Hls 播放器

/**
*
* @returns returns HMSHLSLayer which represents current
* quality.
*/
hlsPlayer.getLayer(): HMSHLSLayer | null;
/**
*
* @param { HMSHLSLayer } layer - layer we want to set the stream to.
* set { height: auto } to set the layer to auto
*/
hlsPlayer.setLayer(layer: HMSHLSLayer): void;

// quality interface
interface HMSHLSLayer {
  readonly bitrate: number;
  readonly height?: number;
  readonly id?: number;
  readonly width?: number;
  url: string;
  resolution?: string;
}

从 HMSHLSP 显示器曝光的事件

我们正在揭露我们玩家的事件.

enum HMSHLSPlayerEvents {
  TIMED_METADATA_LOADED = 'timed-metadata',
  SEEK_POS_BEHIND_LIVE_EDGE = 'seek-pos-behind-live-edge',

  CURRENT_TIME = 'current-time',
  AUTOPLAY_BLOCKED = 'autoplay-blocked',

  MANIFEST_LOADED = 'manifest-loaded',
  LAYER_UPDATED = 'layer-updated',

  ERROR = 'error',
  PLAYBACK_STATE = 'playback-state',
  STATS = 'stats',
}

回放状态

enum HLSPlaybackState {
  playing,
  paused,
}
interface HMSHLSPlaybackState {
  state: HLSPlaybackState;
}
hlsPlayer.on(HMSHLSPlayerEvents.PLAYBACK_STATE, (event: HMSHLSPlayerEvents, data: HMSHLSPlaybackState): void => {});

HLS 点数

interface HlsPlayerStats {
    /** Estimated bandwidth in bits/sec. Could be used to show connection speed. */
    bandwidthEstimate?: number;
    /** The bitrate of the current level that is playing. Given in bits/sec */
    bitrate?: number;
    /** the amount of video available in forward buffer. Given in ms */
    bufferedDuration?: number;
    /** how far is the current playback from live edge.*/
    distanceFromLive?: number;
    /** total Frames dropped since started watching the stream. */
    droppedFrames?: number;
    /** the m3u8 url of the current level that is being played */
    url?: string;
    /** the resolution of the level of the video that is being played */
    videoSize?: {
        height: number;
        width: number;
    };
}

hlsPlayer.on(HMSHLSPlayerEvents.STATS, (event: HMSHLSPlayerEvents, data: HlsPlayerStats): void => {});

明确装入的数据

Hls 播放器将会提供一个表, 一旦装入url, 它将提供类似不同质量层的数据 .

interface HMSHLSManifestLoaded {
  layers: HMSHLSLayer[];
}
hlsPlayer.on(HMSHLSPlayerEvents.MANIFEST_LOADED, (event: HMSHLSPlayerEvents, data: HMSHLSManifestLoaded): void => {});

质量变化数据

interface HMSHLSLayerUpdated {
  layer: HMSHLSLayer;
}
hlsPlayer.on(HMSHLSPlayerEvents.LAYER_UPDATED, (event: HMSHLSPlayerEvents, data: HMSHLSLayerUpdated): void => {});

现场活动

玩家会告诉你玩家是否在直播视频

interface HMSHLSStreamLive {
  isLive: boolean;
}
hlsPlayer.on(HMSHLSPlayerEvents.SEEK_POS_BEHIND_LIVE_EDGE, (event: HMSHLSPlayerEvents, data: HMSHLSStreamLive): void => {});

HLS 计时元数据

HLS 播放器将解析并发送定时-元数据.

interface HMSHLSCue {
  id?: string;
  payload: string;
  duration: number;
  startDate: Date;
  endDate?: Date;
}
hlsPlayer.on(HMSHLSPlayerEvents.TIMED_METADATA_LOADED, (event: HMSHLSPlayerEvents, data: HMSHLSCue): void => {});

处理错误

interface HMSHLSException {
  name: string,
   message: string,
  description: string,
  isTerminal: boolean, // decide if player error will automatically restart(if false)
}
hlsPlayer.on(HMSHLSPlayerEvents.ERROR, (event: HMSHLSPlayerEvents, data: HMSHLSException): void => {});
hlsPlayer.on(HMSHLSPlayerEvents.AUTOPLAY_BLOCKED, (event: HMSHLSPlayerEvents, data: HMSHLSException): void => {});

当前时间

hlsPlayer.on(HMSHLSPlayerEvents.CURRENT_TIME, (event: HMSHLSPlayerEvents, data: number): void => {});

事件使用示例

以下是如何使用hls玩家事件的例子

const isPlaying = false;
const playbackEventHandler = data => isPlaying = data.state === HLSPlaybackState.paused;
hlsPlayer.on(HMSHLSPlayerEvents.PLAYBACK_STATE, playbackEventHandler);

高级 玩家示例

下面是一个简单的例子,其中hls-player将被用于您的应用中.

// Vanilla JavaScript Example
import { HLSPlaybackState, HMSHLSPlayer, HMSHLSPlayerEvents } from "@100mslive/hls-player";

const videoEl; // reference for video element
const hlsUrl; // reference to hls url

// variable to handle ui and take some actions
let isLive = true, isPaused = false, isAutoBlockedPaused = false;

const handleError = data => console.error("[HLSView] error in hls", data);
const handleNoLongerLive = ({ isLive }) => isLive = isLive;

const playbackEventHandler = data => isPaused = (data.state === HLSPlaybackState.paused);

const handleAutoplayBlock = data => isAutoBlockedPaused = !!data;

const hlsPlayer = new HMSHLSPlayer(hlsUrl, videoEl);

hlsPlayer.on(HMSHLSPlayerEvents.SEEK_POS_BEHIND_LIVE_EDGE, handleNoLongerLive);
hlsPlayer.on(HMSHLSPlayerEvents.ERROR, handleError);
hlsPlayer.on(HMSHLSPlayerEvents.PLAYBACK_STATE, playbackEventHandler);
hlsPlayer.on(HMSHLSPlayerEvents.AUTOPLAY_BLOCKED, handleAutoplayBlock);
// React Example
import { HLSPlaybackState, HMSHLSPlayer, HMSHLSPlayerEvents } from "@100mslive/hls-player";
import { useEffect, useState } from 'react';

const videoEl; // reference for video element
const hlsUrl; // reference to hls url

// variable to handle ui and take some actions
const [isVideoLive, setIsVideoLive] = useState(true);
const [isHlsAutoplayBlocked, setIsHlsAutoplayBlocked] = useState(false);
const [isPaused, setIsPaused] = useState(false);

useEffect(() => {
    const handleError = data => console.error("[HLSView] error in hls", data);
    const handleNoLongerLive = ({ isLive }) => {
        setIsVideoLive(isLive);
    };

    const playbackEventHandler = data =>
        setIsPaused(data.state === HLSPlaybackState.paused);

    const handleAutoplayBlock = data => setIsHlsAutoplayBlocked(!!data);
    const hlsPlayer = new HMSHLSPlayer(hlsUrl, videoEl);

    hlsPlayer.on(HMSHLSPlayerEvents.SEEK_POS_BEHIND_LIVE_EDGE, handleNoLongerLive);
    hlsPlayer.on(HMSHLSPlayerEvents.ERROR, handleError);
    hlsPlayer.on(HMSHLSPlayerEvents.PLAYBACK_STATE, playbackEventHandler);
    hlsPlayer.on(HMSHLSPlayerEvents.AUTOPLAY_BLOCKED, handleAutoplayBlock);
    return () => {
        hlsPlayer.off(HMSHLSPlayerEvents.SEEK_POS_BEHIND_LIVE_EDGE, handleNoLongerLive);
        hlsPlayer.off(HMSHLSPlayerEvents.ERROR, handleError);
        hlsPlayer.off(HMSHLSPlayerEvents.PLAYBACK_STATE, playbackEventHandler);
        hlsPlayer.off(HMSHLSPlayerEvents.AUTOPLAY_BLOCKED, handleAutoplayBlock);
    }
}, []);

版本与发布记录

@100mslive/hls-player 共发布 506 个版本,首次发布于 2023/03/28;过去 12 个月发布了 81 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.6.3latest2026/10/011 个月前
0.6.3-alpha.1alpha2026/10/011 个月前
0.6.3-alpha.02026/09/291 个月前
0.6.22026/09/221 个月前
0.6.2-alpha.62026/09/221 个月前
0.6.2-alpha.52026/09/221 个月前

关于 @100mslive/hls-player 的常见问题

@100mslive/hls-player 是什么?

HLS 客户端库, 使用 HTML5 视频元素和媒体源扩展来回播放

如何安装 @100mslive/hls-player?

在项目目录运行 npm install @100mslive/hls-player,或使用 pnpm add / yarn add / bun add。

@100mslive/hls-player 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@100mslive/hls-player 支持 ESM 还是 CommonJS?

同时提供 ES Module 与 CommonJS 入口,import 和 require() 都可以使用,打包工具会自动选择合适的版本。

@100mslive/hls-player 可以商用吗?

@100mslive/hls-player 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@100mslive/hls-player 的下载量有多少?

根据 npm 官方下载统计,@100mslive/hls-player 在 2026/10/04 – 2026/11/02 这 30 天内被下载 29,006 次,日均约 967 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@100mslive/hls-player 还在维护吗?

最新版本 0.6.3 发布于 2026/10/01(1 个月前);至今共发布 506 个版本,其中过去 12 个月发布了 81 个;首次发布于 2023/03/28。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。