@arcadeai/arcadejs

中文文档
2.4.1发布于 2026/04/21MITTypeScriptESM + CJS零依赖近 30 天下载 61.6万

The official TypeScript library for the Arcade API

原始使用文档
文档目录17 节
  1. Installation
  2. Usage
  3. Request & Response types
  4. Handling errors
  5. Retries
  6. Timeouts
  7. Auto-pagination
  8. Advanced Usage
  9. Accessing raw Response data (e.g., headers)
  10. Logging
  11. Making custom/undocumented requests
  12. Customizing the fetch client
  13. Fetch options
  14. Frequently Asked Questions
  15. Semantic versioning
  16. Requirements
  17. Contributing

Arcade TypeScript API Library

NPM version npm bundle size

This library provides convenient access to the Arcade REST API from server-side TypeScript or JavaScript.

The REST API documentation can be found on docs.arcade.dev. The full API of this library can be found in api.md.

It is generated with Stainless.

Installation

npm install @arcadeai/arcadejs

Usage

The full API of this library can be found in api.md.

import Arcade from '@arcadeai/arcadejs';

const client = new Arcade({
  apiKey: process.env['ARCADE_API_KEY'], // This is the default and can be omitted
});

const executeToolResponse = await client.tools.execute({
  tool_name: 'Google.ListEmails',
  input: { n_emails: 10 },
  user_id: '[email protected]',
});

console.log(executeToolResponse.id);

Request & Response types

This library includes TypeScript definitions for all request params and response fields. You may import and use them like so:

import Arcade from '@arcadeai/arcadejs';

const client = new Arcade({
  apiKey: process.env['ARCADE_API_KEY'], // This is the default and can be omitted
});

const params: Arcade.Chat.CompletionCreateParams = {
  messages: [{ role: 'user', content: 'Hello, how can I use Arcade?' }],
};
const chatResponse: Arcade.ChatResponse = await client.chat.completions.create(params);

Documentation for each method, request param, and response field are available in docstrings and will appear on hover in most modern editors.

Handling errors

When the library is unable to connect to the API, or if the API returns a non-success status code (i.e., 4xx or 5xx response), a subclass of APIError will be thrown:

const chatResponse = await client.chat.completions
  .create({ messages: [{ role: 'user', content: 'Hello, how can I use Arcade?' }] })
  .catch(async (err) => {
    if (err instanceof Arcade.APIError) {
      console.log(err.status); // 400
      console.log(err.name); // BadRequestError
      console.log(err.headers); // {server: 'nginx', ...}
    } else {
      throw err;
    }
  });

Error codes are as follows:

Status CodeError Type
400BadRequestError
401AuthenticationError
403PermissionDeniedError
404NotFoundError
422UnprocessableEntityError
429RateLimitError
>=500InternalServerError
N/AAPIConnectionError

Retries

Certain errors will be automatically retried 2 times by default, with a short exponential backoff. Connection errors (for example, due to a network connectivity problem), 408 Request Timeout, 409 Conflict, 429 Rate Limit, and >=500 Internal errors will all be retried by default.

You can use the maxRetries option to configure or disable this:

// Configure the default for all requests:
const client = new Arcade({
  maxRetries: 0, // default is 2
});

// Or, configure per-request:
await client.chat.completions.create({ messages: [{ role: 'user', content: 'Hello, how can I use Arcade?' }] }, {
  maxRetries: 5,
});

Timeouts

Requests time out after 1 minute by default. You can configure this with a timeout option:

// Configure the default for all requests:
const client = new Arcade({
  timeout: 20 * 1000, // 20 seconds (default is 1 minute)
});

// Override per-request:
await client.chat.completions.create({ messages: [{ role: 'user', content: 'Hello, how can I use Arcade?' }] }, {
  timeout: 5 * 1000,
});

On timeout, an APIConnectionTimeoutError is thrown.

Note that requests which time out will be retried twice by default.

Auto-pagination

List methods in the Arcade API are paginated. You can use the for await … of syntax to iterate through items across all pages:

async function fetchAllUserConnectionResponses(params) {
  const allUserConnectionResponses = [];
  // Automatically fetches more pages as needed.
  for await (const userConnectionResponse of client.admin.userConnections.list()) {
    allUserConnectionResponses.push(userConnectionResponse);
  }
  return allUserConnectionResponses;
}

Alternatively, you can request a single page at a time:

let page = await client.admin.userConnections.list();
for (const userConnectionResponse of page.items) {
  console.log(userConnectionResponse);
}

// Convenience methods are provided for manually paginating:
while (page.hasNextPage()) {
  page = await page.getNextPage();
  // ...
}

Advanced Usage

Accessing raw Response data (e.g., headers)

The "raw" Response returned by fetch() can be accessed through the .asResponse() method on the APIPromise type that all methods return. This method returns as soon as the headers for a successful response are received and does not consume the response body, so you are free to write custom parsing or streaming logic.

You can also use the .withResponse() method to get the raw Response along with the parsed data. Unlike .asResponse() this method consumes the body, returning once it is parsed.

const client = new Arcade();

const response = await client.chat.completions
  .create({ messages: [{ role: 'user', content: 'Hello, how can I use Arcade?' }] })
  .asResponse();
console.log(response.headers.get('X-My-Header'));
console.log(response.statusText); // access the underlying Response object

const { data: chatResponse, response: raw } = await client.chat.completions
  .create({ messages: [{ role: 'user', content: 'Hello, how can I use Arcade?' }] })
  .withResponse();
console.log(raw.headers.get('X-My-Header'));
console.log(chatResponse.id);

Logging

[!IMPORTANT] All log messages are intended for debugging only. The format and content of log messages may change between releases.

Log levels

The log level can be configured in two ways:

  1. Via the ARCADE_LOG environment variable
  2. Using the logLevel client option (overrides the environment variable if set)
import Arcade from '@arcadeai/arcadejs';

const client = new Arcade({
  logLevel: 'debug', // Show all log messages
});

Available log levels, from most to least verbose:

  • 'debug' - Show debug messages, info, warnings, and errors
  • 'info' - Show info messages, warnings, and errors
  • 'warn' - Show warnings and errors (default)
  • 'error' - Show only errors
  • 'off' - Disable all logging

At the 'debug' level, all HTTP requests and responses are logged, including headers and bodies. Some authentication-related headers are redacted, but sensitive data in request and response bodies may still be visible.

Custom logger

By default, this library logs to globalThis.console. You can also provide a custom logger. Most logging libraries are supported, including pino, winston, bunyan, consola, signale, and @std/log. If your logger doesn't work, please open an issue.

When providing a custom logger, the logLevel option still controls which messages are emitted, messages below the configured level will not be sent to your logger.

import Arcade from '@arcadeai/arcadejs';
import pino from 'pino';

const logger = pino();

const client = new Arcade({
  logger: logger.child({ name: 'Arcade' }),
  logLevel: 'debug', // Send all messages to pino, allowing it to filter
});

Making custom/undocumented requests

This library is typed for convenient access to the documented API. If you need to access undocumented endpoints, params, or response properties, the library can still be used.

Undocumented endpoints

To make requests to undocumented endpoints, you can use client.get, client.post, and other HTTP verbs. Options on the client, such as retries, will be respected when making these requests.

await client.post('/some/path', {
  body: { some_prop: 'foo' },
  query: { some_query_arg: 'bar' },
});

Undocumented request params

To make requests using undocumented parameters, you may use // @ts-expect-error on the undocumented parameter. This library doesn't validate at runtime that the request matches the type, so any extra values you send will be sent as-is.

client.tools.execute({
  // ...
  // @ts-expect-error baz is not yet public
  baz: 'undocumented option',
});

For requests with the GET verb, any extra params will be in the query, all other requests will send the extra param in the body.

If you want to explicitly send an extra argument, you can do so with the query, body, and headers request options.

Undocumented response properties

To access undocumented response properties, you may access the response object with // @ts-expect-error on the response object, or cast the response object to the requisite type. Like the request params, we do not validate or strip extra properties from the response from the API.

Customizing the fetch client

By default, this library expects a global fetch function is defined.

If you want to use a different fetch function, you can either polyfill the global:

import fetch from 'my-fetch';

globalThis.fetch = fetch;

Or pass it to the client:

import Arcade from '@arcadeai/arcadejs';
import fetch from 'my-fetch';

const client = new Arcade({ fetch });

Fetch options

If you want to set custom fetch options without overriding the fetch function, you can provide a fetchOptions object when instantiating the client or making a request. (Request-specific options override client options.)

import Arcade from '@arcadeai/arcadejs';

const client = new Arcade({
  fetchOptions: {
    // `RequestInit` options
  },
});

Configuring proxies

To modify proxy behavior, you can provide custom fetchOptions that add runtime-specific proxy options to requests:

Node [docs]

import Arcade from '@arcadeai/arcadejs';
import * as undici from 'undici';

const proxyAgent = new undici.ProxyAgent('http://localhost:8888');
const client = new Arcade({
  fetchOptions: {
    dispatcher: proxyAgent,
  },
});

Bun [docs]

import Arcade from '@arcadeai/arcadejs';

const client = new Arcade({
  fetchOptions: {
    proxy: 'http://localhost:8888',
  },
});

Deno [docs]

import Arcade from 'npm:@arcadeai/arcadejs';

const httpClient = Deno.createHttpClient({ proxy: { url: 'http://localhost:8888' } });
const client = new Arcade({
  fetchOptions: {
    client: httpClient,
  },
});

Frequently Asked Questions

Semantic versioning

This package generally follows SemVer conventions, though certain backwards-incompatible changes may be released as minor versions:

  1. Changes that only affect static types, without breaking runtime behavior.
  2. Changes to library internals which are technically public but not intended or documented for external use. (Please open a GitHub issue to let us know if you are relying on such internals.)
  3. Changes that we do not expect to impact the vast majority of users in practice.

We take backwards-compatibility seriously and work hard to ensure you can rely on a smooth upgrade experience.

We are keen for your feedback; please open an issue with questions, bugs, or suggestions.

Requirements

TypeScript >= 4.9 is supported.

The following runtimes are supported:

  • Web browsers (Up-to-date Chrome, Firefox, Safari, Edge, and more)
  • Node.js 20 LTS or later (non-EOL) versions.
  • Deno v1.28.0 or higher.
  • Bun 1.0 or later.
  • Cloudflare Workers.
  • Vercel Edge Runtime.
  • Jest 28 or greater with the "node" environment ("jsdom" is not supported at this time).
  • Nitro v2.6 or greater.

Note that React Native is not supported at this time.

If you are interested in other runtime environments, please open or upvote an issue on GitHub.

Contributing

See the contributing documentation.

版本与发布记录

@arcadeai/arcadejs 共发布 34 个版本,首次发布于 2024/10/28;过去 12 个月发布了 7 个版本。

版本发布日期距今
2.4.1latest2026/04/216 个月前
2.4.02026/04/216 个月前
2.3.02026/03/147 个月前
2.2.02026/02/108 个月前
2.1.12026/02/049 个月前
2.1.02026/01/289 个月前

其他发布通道:rc → 1.0.0-rc.1。

关于 @arcadeai/arcadejs 的常见问题

@arcadeai/arcadejs 是什么?

The official TypeScript library for the Arcade API

如何安装 @arcadeai/arcadejs?

在项目目录运行 npm install @arcadeai/arcadejs,或使用 pnpm add / yarn add / bun add。它还提供命令行工具 arcadeai-arcadejs,可以用 npx arcadeai-arcadejs 直接运行。

@arcadeai/arcadejs 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@arcadeai/arcadejs 支持 ESM 还是 CommonJS?

同时提供 ES Module 与 CommonJS 入口,import 和 require() 都可以使用,打包工具会自动选择合适的版本。

@arcadeai/arcadejs 可以商用吗?

@arcadeai/arcadejs 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@arcadeai/arcadejs 的下载量有多少?

根据 npm 官方下载统计,@arcadeai/arcadejs 在 2026/10/07 – 2026/11/05 这 30 天内被下载 616,007 次,日均约 20,534 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@arcadeai/arcadejs 还在维护吗?

最新版本 2.4.1 发布于 2026/04/21(6 个月前);至今共发布 34 个版本,其中过去 12 个月发布了 7 个;首次发布于 2024/10/28。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。