@audiowave/core

中文文档
0.3.1发布于 2025/10/31MITTypeScriptESM + CJS零依赖近 30 天下载 78.4万

Core audio processing utilities and interfaces for AudioWave

原始使用文档
文档目录14 节
  1. Features
  2. Installation
  3. Usage
  4. Audio Processing with Multi-Format Support
  5. Stateless Audio Processing
  6. Direct Buffer Conversion
  7. Custom Audio Data Provider
  8. Utility Functions
  9. API Reference
  10. Types
  11. Classes
  12. Functions
  13. Constants
  14. License

@audiowave/core

Core audio processing utilities and types for AudioWave.

Features

  • One-Step Processing: Direct Buffer to visualization data conversion
  • Multi-Format Support: 8, 16, 24, 32-bit audio with multi-channel support
  • Type Safety: Comprehensive TypeScript type definitions
  • Platform Agnostic: Works with any audio data source (Electron, Node.js, Web)
  • Zero Dependencies: Lightweight with no external dependencies
  • Performance Optimized: 67% fewer processing steps than traditional approaches

Installation

npm install @audiowave/core

Usage

Audio Processing with Multi-Format Support

import { AudioProcessor } from '@audiowave/core';

// Create configuration with audio format specification
const processor = new AudioProcessor({
  bufferSize: 1024,
  skipInitialFrames: 2,        // Skip first 2 frames to avoid initialization noise
  inputBitsPerSample: 16,      // 8, 16, 24, or 32-bit audio
  inputChannels: 2,            // Stereo input (will be mixed to mono for visualization)
});

// Process Buffer data (from Electron, Node.js audio capture)
const audioPacket = processor.process(audioBuffer);
if (audioPacket) {
  // timeDomainData is ready for visualization (Uint8Array)
  console.log('Processed audio data:', audioPacket.timeDomainData);
}

// Process Float32Array data (from Web Audio API)
const webAudioPacket = processor.process(float32AudioData);

// Reset when starting new stream
processor.reset();

Stateless Audio Processing

import { process } from '@audiowave/core';

// For simple processing without skip frames
const config = {
  bufferSize: 1024,
  inputBitsPerSample: 32,  // Specify input format
  inputChannels: 1,        // Mono input
};

const audioPacket = process(rawAudioData, config);

Direct Buffer Conversion

import { convertBufferToWaveData } from '@audiowave/core';

// Convert audio buffer directly to visualization data
const waveData = convertBufferToWaveData(
  audioBuffer,    // Buffer from audio source
  16,            // 16-bit audio
  2,             // Stereo
  1024           // Target visualization size
);

// waveData is Uint8Array ready for visualization
console.log('Wave data:', waveData); // [128, 145, 112, ...]

Custom Audio Data Provider

import type { AudioDataProvider } from '@audiowave/core';

const myProvider: AudioDataProvider = {
  setupStream: async (config) => {
    // Your setup logic
  },
  onData: (callback) => {
    // Your data subscription logic
    return () => { /* cleanup */ };
  },
  onError: (callback) => {
    // Optional error handling
    return () => { /* cleanup */ };
  }
};

Utility Functions

import { 
  isPowerOfTwo, 
  getNearestPowerOfTwo, 
  isValidAudioBuffer,
  validateAudioConfig 
} from '@audiowave/core';

// Check if buffer size is optimal for FFT
console.log(isPowerOfTwo(1024)); // true

// Get nearest power of 2
console.log(getNearestPowerOfTwo(1000)); // 1024

// Validate buffer format
console.log(isValidAudioBuffer(buffer)); // true/false

// Validate configuration
console.log(validateAudioConfig(config)); // true/false

API Reference

Types

  • AudioConfig - Configuration for audio processing
  • AudioDataProvider - Interface for audio data sources
  • AudioDataPacket - Processed audio data
  • AudioDataInput - Raw audio data input types
  • AudioDeviceInfo - Audio device information

Classes

  • AudioProcessor - Stateful audio processor with skip frames support
    • process(rawData) - Process audio with skip frames
    • reset() - Reset frame counter
    • updateConfig(config) - Update configuration

Functions

  • process() - Stateless audio processing
  • convertBufferToWaveData() - Direct Buffer to visualization data conversion
  • validateAudioConfig() - Configuration validation

Constants

  • DEFAULT_AUDIO_CONFIG - Default configuration values
  • COMMON_BUFFER_SIZES - Common buffer sizes array
  • AUDIO_CONSTANTS - Audio processing constants

License

MIT

版本与发布记录

@audiowave/core 共发布 3 个版本,首次发布于 2025/08/01;过去 12 个月发布了 0 个版本。

版本发布日期距今
0.3.1latest2025/10/311 年前
0.3.02025/08/021.3 年前
0.2.02025/08/011.3 年前

关于 @audiowave/core 的常见问题

@audiowave/core 是什么?

Core audio processing utilities and interfaces for AudioWave

如何安装 @audiowave/core?

在项目目录运行 npm install @audiowave/core,或使用 pnpm add / yarn add / bun add。

@audiowave/core 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@audiowave/core 支持 ESM 还是 CommonJS?

同时提供 ES Module 与 CommonJS 入口,import 和 require() 都可以使用,打包工具会自动选择合适的版本。

@audiowave/core 可以商用吗?

@audiowave/core 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@audiowave/core 的下载量有多少?

根据 npm 官方下载统计,@audiowave/core 在 2026/10/07 – 2026/11/05 这 30 天内被下载 783,595 次,日均约 26,120 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@audiowave/core 还在维护吗?

最新版本 0.3.1 发布于 2025/10/31(1 年前);至今共发布 3 个版本,其中过去 12 个月发布了 0 个;首次发布于 2025/08/01。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。