@aura3d/scripting

中文文档
4.7.0发布于 2026/10/31MITTypeScriptES Module零依赖

Behavior attachment, runtime phases, script context data, behavior registries, visual graph validation, graph serialization, and deterministic visual graph execution.

原始使用文档

@aura3d/scripting

Runtime behavior and visual-graph scripting package (@aura3d/[email protected]). Import @aura3d/scripting directly or use the root @aura3d/[email protected] runtime surface; legacy @aura3d/engine/scripting subpaths were removed in 4.0.0.

@aura3d/scripting owns behavior attachment, behavior runtime phases, script context data, behavior registries, visual graph validation, graph serialization, and deterministic visual graph execution.

Public API

  • Behavior, BehaviorHost, BehaviorRegistry, BehaviorSystem: behavior lifecycle hooks, host ownership, factory lookup, update/fixed-update execution, and error capture.
  • ScriptContext: structured runtime context passed into scripts.
  • VisualNode, VisualPort, validateNode: node and port schema validation, including bounded any ports and default input values.
  • createVisualNode, listVisualNodeDefinitions, getVisualNodeDefinition: deterministic visual scripting node catalog adapted from the old math, logic, flow-control, variable, and debug node surface.
  • VisualGraph, validateGraph, serializeGraph, deserializeGraph: graph topology validation, typed ports, cycle rejection, and deterministic serialization.
  • VisualGraphExecutor: dependency-ordered graph execution, typed output values, catalog node execution, and explicit Unity/Unreal visual-scripting claim blockers.

Verification

Behavior phases, behavior attachment, scene/ECS scripting integration, graph/node/port validation, typed values, mismatch diagnostics, serialization, cycle rejection, deterministic execution, catalog math/logic/flow nodes, and browser scripting movement are covered by tests/unit/workstream5-input-audio-scripting-editor.test.ts, tests/integration/scripting-scene-ecs.test.ts, and tests/browser/scripting-browser.spec.ts. Export and import consistency is covered by pnpm verify:exports and pnpm verify:imports.

版本与发布记录

@aura3d/scripting 共发布 48 个版本,首次发布于 2026/06/06;过去 12 个月发布了 48 个版本。

版本发布日期距今
4.7.0latest2026/10/312 天前
4.6.22026/10/304 天前
4.6.12026/10/304 天前
4.6.02026/10/304 天前
4.5.02026/10/295 天前
4.3.72026/10/286 天前

关于 @aura3d/scripting 的常见问题

@aura3d/scripting 是什么?

行为附件、运行阶段、脚本上下文数据、行为注册、可视化图验证、图序列化和确定性可视化图执行。

如何安装 @aura3d/scripting?

在项目目录运行 npm install @aura3d/scripting,或使用 pnpm add / yarn add / bun add。

@aura3d/scripting 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@aura3d/scripting 支持 ESM 还是 CommonJS?

以 ES Module 形式发布,推荐使用 import 引入。在 CommonJS 项目中,Node.js 20.19+ / 22.12+ 可以直接 require() 不含顶层 await 的 ES Module,更早的版本需要改用动态 import()。

@aura3d/scripting 可以商用吗?

@aura3d/scripting 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@aura3d/scripting 还在维护吗?

最新版本 4.7.0 发布于 2026/10/31(2 天前);至今共发布 48 个版本,其中过去 12 个月发布了 48 个;首次发布于 2026/06/06。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。