Capacitor Node.js Plugin
Capacitor plugin for running Node.js in mobile apps.[^1][^2]
Features
The Capacitor Node.js plugin is one of the most complete solutions for running Node.js in Capacitor apps. Here are some of the key features:
- 🖥️ Cross-platform: Supports Android and iOS.
- 🚀 Node.js runtime: Embeds a complete Node.js runtime based on Node.js for Mobile Apps.
- 🧵 Background thread: Runs the Node.js engine on a dedicated background thread to avoid blocking the UI.
- 🔁 Bidirectional communication: Event-based message passing between the Capacitor app and the Node.js runtime.
- 📦 npm ecosystem: Use npm packages that are not browser-compatible and rely on Node.js core modules.
- 🛠️ Configurable: Start the Node.js runtime automatically or manually with custom arguments, environment variables and script.
- 🤝 Compatibility: Works alongside the Background Task, SQLite and Zip plugins.
- 🔁 Up-to-date: Always supports the latest Capacitor version.
Missing a feature? Just open an issue and we'll take a look!
Use Cases
The Node.js plugin is typically used whenever an app needs functionality that only the Node.js ecosystem provides, for example:
- Node.js-only libraries: Use npm packages that are not browser-compatible because they rely on Node.js core modules.
- Code reuse: Reuse existing Node.js code in your mobile app instead of rewriting it for the browser.
- Background processing: Offload heavy work to the Node.js engine, which runs on a dedicated background thread and does not block the UI.
- Local data processing: Process and persist data on the device using the writable directory provided by the Node.js runtime.
Compatibility
| Plugin Version | Capacitor Version | Status |
|---|---|---|
| 0.0.x | >=8.x.x | Active support |
Demo
A working example can be found here.
Installation
You can use our AI-Assisted Setup to install the plugin. Add the Capawesome Skills to your AI tool using the following command:
npx skills add capawesome-team/skills --skill capacitor-plugins
Then use the following prompt:
Use the `capacitor-plugins` skill from `capawesome-team/skills` to install the `@capawesome/capacitor-nodejs` plugin in my project.
If you prefer Manual Setup, install the plugin by running the following commands and follow the platform-specific instructions below:
npm install @capawesome/capacitor-nodejs
npx cap sync
Attention: This plugin embeds the Node.js for Mobile Apps runtime binaries. The binaries are not included in the npm package but downloaded on demand: the Android binaries are downloaded by the Gradle build and the iOS binaries are downloaded during npm install (only on macOS). Set the CAPACITOR_NODEJS_SKIP_DOWNLOAD environment variable to 1 to skip the iOS download.
Android
Variables
If needed, you can define the following project variables in your app's variables.gradle file to use different runtime binaries:
$nodejsMobileAndroidUrldownload URL of the Android runtime binaries (default: GitHub release of18.20.4-capawesome.3, a 16 KB page size compatible build)$nodejsMobileAndroidSha256SHA-256 checksum of the Android runtime binaries download (default: checksum of the default download)
iOS
This plugin currently only supports Swift Package Manager. CocoaPods is not supported.
If you install dependencies with disabled lifecycle scripts (e.g. npm install --ignore-scripts), the iOS runtime binaries are not downloaded automatically. In this case, run the download script manually before building your app:
node node_modules/@capawesome/capacitor-nodejs/scripts/postinstall.js
Configuration
| Prop | Type | Description | Default | Since |
|---|---|---|---|---|
nodeDir | string | The directory of the Node.js project, relative to the Capacitor webDir. Only available on Android and iOS. | 'nodejs' | 0.0.1 |
startMode | 'manual' | 'auto' | The start mode of the Node.js runtime. If set to auto, the Node.js runtime starts automatically when the app is launched. If set to manual, the Node.js runtime must be started manually using the start(...) method. Only available on Android and iOS. | 'auto' | 0.0.1 |
Examples
In capacitor.config.json:
{
"plugins": {
"Nodejs": {
"nodeDir": 'custom-nodejs',
"startMode": 'manual'
}
}
}
In capacitor.config.ts:
/// <reference types="@capawesome/capacitor-nodejs" />
import { CapacitorConfig } from '@capacitor/cli';
const config: CapacitorConfig = {
plugins: {
Nodejs: {
nodeDir: 'custom-nodejs',
startMode: 'manual',
},
},
};
export default config;
Usage
The following examples show how to set up the Node.js project, communicate between Node.js and the Capacitor app, start the runtime manually, wait for it to be ready, and exchange messages with it.
Set up the Node.js project
The plugin runs the Node.js project located in the nodejs directory (see the nodeDir configuration option) inside your Capacitor webDir. Make sure your web build outputs the Node.js project to this directory, for example by placing it in the public directory of your web project:
my-app
├── capacitor.config.json // webDir: 'dist'
└── src
└── public
└── nodejs
├── package.json
└── index.js
The package.json file of the Node.js project defines the script file to run in the main field:
{
"name": "nodejs-project",
"version": "1.0.0",
"main": "index.js"
}
Communicate with the Capacitor app from Node.js
Inside the script file (index.js in this example), the built-in bridge module provides the communication channel to the Capacitor app:
const { app, channel } = require('bridge');
// Receive messages from the Capacitor app.
channel.on('my-event', (...args) => {
// Send messages to the Capacitor app.
channel.post('my-response', 'Hello from Node.js!');
});
// Get a writable directory for persistent file storage.
const dataDir = app.datadir();
// Listen for app lifecycle events.
app.on('pause', pauseLock => {
pauseLock.release();
});
app.on('resume', () => {});
Attention: The Node.js project directory may be overwritten during app updates. Store persistent data in the directory returned by app.datadir().
Start the Node.js runtime manually
By default, the Node.js runtime starts automatically when the app is launched. If the startMode configuration option is set to manual, start it yourself with custom arguments, environment variables and script:
import { Nodejs } from '@capawesome/capacitor-nodejs';
const start = async () => {
// Only available if the `startMode` configuration option is set to `manual`.
await Nodejs.start({
args: ['--option', 'value'],
env: { MY_ENV_VAR: 'value' },
script: 'custom-main.js',
});
};
Wait for the Node.js runtime to be ready
The Node.js runtime is considered ready as soon as the Node.js project has required the bridge module. Check the current state with isReady() or listen for the ready event:
import { Nodejs } from '@capawesome/capacitor-nodejs';
const isReady = async () => {
const { ready } = await Nodejs.isReady();
return ready;
};
const addReadyListener = async () => {
await Nodejs.addListener('ready', () => {
console.log('The Node.js runtime is ready.');
});
};
Exchange messages with the Node.js runtime
Once the Node.js runtime is ready, send messages to it and listen for messages received from it:
import { Nodejs } from '@capawesome/capacitor-nodejs';
const send = async () => {
await Nodejs.send({
eventName: 'my-event',
args: ['Hello from Capacitor!'],
});
};
const addMessageListener = async () => {
await Nodejs.addListener('message', event => {
console.log('Received message:', event.eventName, event.args);
});
};
Use npm packages
To use npm packages, run npm install --omit=dev inside the Node.js project directory before building your web project. It's recommended to bundle the Node.js project into a single file (e.g. with esbuild) to improve the startup time.
API
isReady()send(...)start(...)addListener('message', ...)addListener('ready', ...)removeAllListeners()- Interfaces
- Type Aliases
isReady()
isReady() => Promise<IsReadyResult>
Check if the Node.js runtime is ready to receive messages.
The Node.js runtime is considered ready as soon as the Node.js project
has required the bridge module.
Only available on Android and iOS.
Returns: Promise<IsReadyResult>
Since: 0.0.1
send(...)
send(options: SendOptions) => Promise<void>
Send a message to the Node.js runtime.
This method is only available when the Node.js runtime is ready.
Use the isReady() method or the ready event to check if the
Node.js runtime is ready.
Only available on Android and iOS.
| Param | Type |
|---|---|
options | SendOptions |
Since: 0.0.1
start(...)
start(options?: StartOptions | undefined) => Promise<void>
Start the Node.js runtime manually.
This method is only available if the startMode configuration option
is set to manual.
Attention: The Node.js runtime can only be started once per app launch. Stopping and restarting the Node.js runtime is not supported.
Only available on Android and iOS.
| Param | Type |
|---|---|
options | StartOptions |
Since: 0.0.1
addListener('message', ...)
addListener(eventName: 'message', listenerFunc: (event: MessageEvent) => void) => Promise<PluginListenerHandle>
Called when a message is received from the Node.js runtime.
Only available on Android and iOS.
| Param | Type |
|---|---|
eventName | 'message' |
listenerFunc | (event: MessageEvent) => void |
Returns: Promise<PluginListenerHandle>
Since: 0.0.1
addListener('ready', ...)
addListener(eventName: 'ready', listenerFunc: () => void) => Promise<PluginListenerHandle>
Called when the Node.js runtime is ready to receive messages.
Only available on Android and iOS.
| Param | Type |
|---|---|
eventName | 'ready' |
listenerFunc | () => void |
Returns: Promise<PluginListenerHandle>
Since: 0.0.1
removeAllListeners()
removeAllListeners() => Promise<void>
Remove all listeners for this plugin.
Since: 0.0.1
Interfaces
IsReadyResult
| Prop | Type | Description | Since |
|---|---|---|---|
ready | boolean | Whether or not the Node.js runtime is ready to receive messages. | 0.0.1 |
SendOptions
| Prop | Type | Description | Since |
|---|---|---|---|
args | MessageArg[] | The arguments to send to the Node.js runtime. | 0.0.1 |
eventName | string | The name of the event to send to the Node.js runtime. | 0.0.1 |
StartOptions
| Prop | Type | Description | Default | Since |
|---|---|---|---|---|
args | string[] | The arguments to pass to the Node.js process. | 0.0.1 | |
env | { [key: string]: string; } | The environment variables to set for the Node.js process. | 0.0.1 | |
script | string | The path of the script file to run, relative to the Node.js project directory. | The | 0.0.1 |
PluginListenerHandle
| Prop | Type |
|---|---|
remove | () => Promise<void> |
MessageEvent
| Prop | Type | Description | Since |
|---|---|---|---|
args | MessageArg[] | The arguments received from the Node.js runtime. | 0.0.1 |
eventName | string | The name of the event received from the Node.js runtime. | 0.0.1 |
Type Aliases
MessageArg
A single argument of a message that is exchanged with the Node.js runtime.
The value must be JSON-serializable.
string | number | boolean | null | MessageArg[] | { [key: string]: MessageArg }
Limitations
The underlying Node.js for Mobile Apps runtime has some limitations that you should be aware of:
- Single instance: The Node.js runtime can only be started once per app launch. Stopping and restarting the runtime is not supported.
- No child processes: The
child_processmodule is not supported on mobile platforms. - No JIT on iOS: On iOS, the JavaScript engine runs in interpreter-only mode (no JIT compilation), which results in slower JavaScript execution compared to Android.
- App size: Embedding the Node.js runtime increases the app size by several tens of megabytes per CPU architecture.
- Native addons: Node.js native addons are only supported on Android if they are provided as prebuilds (see
node-gyp-build) for the target architectures. process.exit(): Callingprocess.exit()is not allowed by the Apple App Store guidelines.
FAQ
Which Node.js version is supported?
The plugin currently runs Node.js 18.20.4, the latest version available from Node.js for Mobile Apps. Support for newer Node.js versions requires self-built runtime binaries for mobile platforms, which we are evaluating.
Why is there no stop() method?
The underlying runtime only supports a single Node.js instance per app launch and provides no API to stop or restart it. A stop() method would therefore leave the app in a state where Node.js could never be started again until the app is restarted. If you need to stop work in the Node.js runtime, send a message (e.g. a shutdown event) and let your Node.js code stop its servers and timers. The idle runtime consumes negligible resources.
Where should I store persistent data in the Node.js project?
Store persistent data in the directory returned by app.datadir() of the built-in bridge module. The Node.js project directory itself may be overwritten during app updates, so any files written there can be lost.
Why is JavaScript execution slower on iOS than on Android?
On iOS, the JavaScript engine runs in interpreter-only mode without JIT compilation, which results in slower JavaScript execution compared to Android. This is a limitation of the underlying Node.js for Mobile Apps runtime. See the Limitations section for more details.
Can I use this plugin with Ionic, React, Vue or Angular?
Yes, the plugin is framework-agnostic. It works in any Capacitor app regardless of the web framework, including Ionic with Angular, React, or Vue, as well as plain JavaScript projects.
Related Plugins
- Background Task: Run background tasks in your Capacitor app.
- SQLite: Access SQLite databases with support for encryption, transactions, and schema migrations.
- Zip: Zip and unzip files and directories.
Newsletter
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Changelog
See CHANGELOG.md.
License
See LICENSE.
The embedded Node.js runtime and its bundled dependencies (V8, OpenSSL, ICU, libuv, and others) are distributed under their own licenses. See the Node.js license.
[^1]: This project is not affiliated with, endorsed by, sponsored by, or approved by the OpenJS Foundation or any of their affiliates or subsidiaries.
[^2]: Node.js is a registered trademark of the OpenJS Foundation.