@copilotkit/channels-core
The supported platform-neutral foundation behind @copilotkit/channels.
Most applications should use the batteries-included @copilotkit/channels package;
install core directly when building an adapter or intentionally selecting one platform.
Channels run through a channel runner. CopilotKit Intelligence provides the
managed runner, available on a free plan: the CopilotRuntime starts and owns
each Channel once Intelligence is configured — see "Running a Channel" below.
Building and operating your own channel runner on the SDK primitives is also a
supported path; teams choosing it own their state, persistence, concurrency,
locking, retries, and race-condition handling.
Selective install
pnpm add @copilotkit/channels-core @copilotkit/channels-slack
{
"compilerOptions": {
"jsx": "react-jsx",
"jsxImportSource": "@copilotkit/channels-core"
}
}
import { createChannel } from "@copilotkit/channels-core";
import { slack } from "@copilotkit/channels-slack";
createChannel(opts) returns a Channel:
onMention(handler)/onMessage(handler)— turn handlers receiving{ thread, message }. Bot mentions selectonMentionwhen registered and otherwise fall back toonMessage; other content selectsonMessage.onThreadStarted(handler)— a conversation surface opened (e.g. the Slack assistant pane); receives{ thread, user, actor }. Greet, set suggested prompts or a title, or run the agent. Adapters without the concept never fire it.onWelcome(handler)— a provider installation or conversation activation; receives{ thread, user?, platform }. Adapters without a reliable activation event never fire it.onInteraction<TValue>(id, handler)— explicit escape-hatch handler for a known action id, bypassing the registry;ctx.action.valueis typedTValue.onInterrupt<TPayload>(eventName, handler)— handle a captured agent interrupt (LangGraph-styleon_interrupt); receives{ payload, thread, user, actor }withpayloadtypedTPayload.onCommand(command)/onCommand(name, handler)— register a slash command. The handler gets{ thread, command, text, options, user, actor }.textis the raw args (Slack);optionsis the typed, parsed form (defineChannelCommandwith anoptionsStandard Schema) for surfaces with native structured args (e.g. Discord). This is a direct-adapter capability: managed Slack and Teams treat leading-slash text as ordinary message content and do not register provider slash commands. Forwarded to direct adapters that support commands and ignored elsewhere — also pass them up front viacommandsinCreateChannelOptions.tool(t)— register aChannelTool(alternative toopts.tools); must be added before the runtime activates the channel.
agent is optional. If omitted, calling thread.runAgent() throws; supply
an AbstractAgent or a (threadId) => AbstractAgent factory.
A Channel has no public start() / stop() — lifecycle is runtime-owned
(see below).
Running a Channel
In the managed path, a Channel runs when it's declared on an
Intelligence-configured CopilotRuntime. Pass the Channel in channels,
then drive activation through the returned handler:
import { createChannel } from "@copilotkit/channels-core";
import { slack } from "@copilotkit/channels-slack";
import { CopilotRuntime, CopilotKitIntelligence } from "@copilotkit/runtime/v2";
import { createCopilotNodeListener } from "@copilotkit/runtime/v2/node";
const channel = createChannel({
name: "support-bot", // project-unique Intelligence Channel name
identifyUser: "platform",
adapters: [slack({ botToken, appToken })],
});
const runtime = new CopilotRuntime({
intelligence: new CopilotKitIntelligence({
// apiUrl and wsUrl default to cloud-hosted CopilotKit Intelligence — override
// both together only for a self-hosted deployment.
apiKey: process.env.CPK_INTELLIGENCE_API_KEY!, // free tier available
}),
channels: [channel],
});
// Creating the listener starts every declared channel's connection.
const listener = createCopilotNodeListener({ runtime });
// Optional: await that activation so a broken config fails startup loudly.
await listener.channels.ready();
// await listener.channels.stop(); // tears them down
The runtime also declares managed Slack and Teams for the same Channel name.
Developer-owned adapters stay in the adapter array and may run alongside that
managed adapter. If managed setup is incomplete, configured direct adapters
still start while listener.channels.status() reports setup_required for the
managed path.
Thread
A Thread is the per-conversation handle handed to your handlers and tool
contexts. It accepts any Renderable (JSX or a string) for posting.
interface Thread {
readonly platform: string;
post(ui: Renderable): Promise<MessageRef>;
update(ref: MessageRef, ui: Renderable): Promise<MessageRef>;
delete(ref: MessageRef): Promise<void>;
stream(src: string | AsyncIterable<string>): Promise<MessageRef>;
runAgent(input?: {
context?: ContextEntry[];
tools?: ChannelTool[];
memory?: MemoryGrant;
}): Promise<MessageRef | undefined>;
resume(
value: unknown,
options?: {
memory?: MemoryGrant;
subject?: "initiator" | "actor";
},
): Promise<MessageRef | undefined>;
awaitChoice<T = unknown>(
ui: Renderable,
options?: {
answerableBy?: "initiator" | "conversation";
timeoutMs?: number;
signal?: AbortSignal;
},
): Promise<T>;
// Capability-gated (return { ok: false } on surfaces without support):
setSuggestedPrompts(
prompts: ReadonlyArray<{ title: string; message: string }>,
opts?: { title?: string },
): Promise<{ ok: boolean; error?: string }>;
setTitle(title: string): Promise<{ ok: boolean; error?: string }>;
}
post/updaterender the JSX to IR, bind every event-prop handler in the tree (mint a content-stable id, snapshot it, rewrite the prop to{ id }), then hand the IR to the adapter.runAgentresolves the conversation's agent session, creates the adapter'sRunRenderer, and drives the run/tool/interrupt loop. Per-runtools/contextare merged on top of the channel-level defaults for that run only.resume(value)re-enters a paused interrupt run withforwardedProps.command.awaitChoice<T>(ui, options?)posts a picker and blocks until a click on one of the picker's own controls resolves it (HITL); passTto type the returned value. See Waiting for a choice.
Waiting for a choice
awaitChoice resolves with the value the picker itself offered for the
clicked control: a button's value, the matching option(s) of a select, or
the text typed into an input. Clicks on any other control (an earlier card, a
stale picker, an unrelated select) never answer it, and a select value the
picker does not offer is refused.
answerableBydecides who may answer."initiator"(the default, set byDEFAULT_AWAIT_CHOICE_ANSWERABLE_BY) accepts only the provider account that started the turn, matched by its id; the actor'skindis never consulted, so a turn started by a bot is answerable only by that bot. When the turn's actor has no id, the call rejects at once withChannelChoiceInitiatorUnknownError(channel_choice_initiator_unknown)."conversation"accepts anyone in the conversation the picker was posted to, still only through the picker's own controls.timeoutMsbounds the wait (defaultDEFAULT_AWAIT_CHOICE_TIMEOUT_MS, one hour;Infinityfor no limit). On timeout the choice rejects withChannelChoiceTimeoutError(channel_choice_timeout). A finite timeout must be at most 2147483647 ms (2^31-1, about 24.8 days, the longest delay a timer holds); a larger one rejects at once with aRangeError.signalaborts the wait: the choice rejects withChannelChoiceAbortedError(channel_choice_aborted).
A conversation has one pending choice at a time: a newer awaitChoice there
rejects the older one with ChannelChoiceSupersededError
(channel_choice_superseded). If the clicked control's own onClick throws,
the choice rejects with that error. Once a choice settles, its picker's
controls neither run nor answer anything.
Tools & context
A ChannelTool is forwarded to the agent as a frontend tool; its handler runs in
the channel when the agent calls it. The handler ctx carries the thread, so a
tool can render JSX (ctx.thread.post(<Card .../>)) or run the agent further.
interface ChannelTool<Schema extends ObjectSchema = ObjectSchema> {
name: string;
description: string;
parameters: Schema; // any Standard Schema (Zod/Valibot/ArkType/…)
handler(args, ctx: ChannelToolContext): Promise<unknown> | unknown;
}
Define one with the non-curried defineChannelTool, which infers the arg types
from parameters:
defineChannelTool({
name: "read_thread",
description: "Read the messages in the current conversation.",
parameters: z.object({}),
async handler(_args, { thread }) {
return await thread.getMessages();
},
});
parameters (a Standard Schema) is converted to JSON Schema for the LLM and
validated on the way back. ChannelToolContext is { thread, message?, user?, signal?, platform } — a single shared type with no per-adapter generic.
Platform-specific power is reached only through capability-gated thread
methods (e.g. thread.getMessages(), thread.lookupUser(query),
thread.postFile(...)), so a tool stays portable across surfaces.
A ContextEntry is { description: string; value: string } — knowledge
folded into the agent's system context on each runAgent.
Agent-rendered components
defineChannelComponent turns a server-rendered JSX function into an agent
tool. Its Standard Schema validates tool args before render runs. The render
context supplies the source platform and the run's AbortSignal.
import { createChannel, defineChannelComponent } from "@copilotkit/channels";
import { z } from "zod";
const Approval = defineChannelComponent({
name: "show_approval",
description: "Post an approval request.",
parameters: z.object({ title: z.string() }),
render: ({ title }, { platform, signal }) => (
<Card title={`${title} (${platform})`}>
<Button key="approve" value="approve" onClick={approve}>
Approve
</Button>
</Card>
),
});
const channel = createChannel({
name: "approvals",
components: [Approval],
});
When the agent calls show_approval, Channels posts the rendered message as a
separate provider message and returns a short tool acknowledgement. The agent
run then continues. Interactive nodes in a component definition need stable,
unique JSX keys. Channels stores those keys with the source platform and action
value, so a click or reaction can recover the same handler after a restart.
Legacy components: { Name: Component } registrations still use positional
recovery for old snapshots.
ActionStore
Each rendered interactive node gets a fresh random, opaque action id
(mintActionId(): "ck:" + 128 random bits, base64url). Only the opaque id
(plus any small bind() args) is stamped on the native token; no props, PII,
or secrets go over the wire.
Every action is bound to the conversation and platform it was posted to. A
click is dispatched only when it arrives from that same conversation and
platform (ActionRegistry.dispatch(id, ctx, { conversationKey, platform }),
both taken from the ingress event); anything else is refused with
ActionScopeMismatchError. <Message onReaction> handlers are scoped the same
way.
On a click, the ActionRegistry resolves the handler from a hot in-memory
cache; on a miss it rehydrates by loading the snapshot from the
ActionStore, re-rendering the named component with the frozen props, and
re-walking to the handler's path.
Only a component registered by name (createChannel({ components }), or
ActionRegistry.registerComponent(name, fn)) is rehydrated: a posted
<Component /> element binds under the name it was registered with. A name
identifies exactly one component, so registering it for a different one, or
one component under two names, throws. An element of an unregistered
function binds inline, like a plain tree: once its in-process cache entry is
gone (restart or eviction), a click on it reports ActionExpiredError. A
function's own name is never used, because two functions can share it.
Actions are retained for actionRetentionMs (default 7 days,
DEFAULT_ACTION_RETENTION_MS): every stored snapshot is written with that TTL,
and the in-process cache expires its entries after it too and holds at most
DEFAULT_MAX_HOT_ACTIONS (10,000) of them, evicting the least recently used.
The default ActionStore is InMemoryActionStore (a Map with optional
TTL). It is lost on restart: after a restart an old button click degrades to
an ActionExpiredError. createChannel logs it at warn and, where the
platform has native ephemeral messages, tells the clicker "This action has
expired." A click on a control that never had an action (a link button, a
button without a handler) carries a fallback id rather than a minted ck: id,
and is ignored quietly (debug log).
Durable actions require an external store (Redis / DB) — not shipped in
v1. Implement the ActionStore interface (put / get / delete) and
pass it as actionStore to make actions survive restarts.
Writing a PlatformAdapter
To target a new surface, implement PlatformAdapter from this package. The
engine drives ingress through the IngressSink you receive in start(sink)
(sink.onTurn(IncomingTurn) / sink.onInteraction(InteractionEvent) /
sink.onCommand(IncomingCommand) / sink.onThreadStarted(IncomingThreadStart))
and egress through your post / update / stream / delete (which receive
ChannelNode[] to translate to a native payload via render). You also provide
createRunRenderer(target) (an AG-UI RunRenderer: the subscriber to stream
into, plus accessors for captured tool calls and interrupts that the run-loop
reads after each runAgent), decodeInteraction(raw) (native event → opaque
InteractionEvent), lookupUser, a conversationStore
(getOrCreate → AgentSession), and the surface capabilities /
ackDeadlineMs. Optional capability methods like getMessages(target) and
postFile(target, args) back the matching thread methods when the surface
supports them — likewise setSuggestedPrompts(target, prompts, opts?) and
setThreadTitle(target, title) back thread.setSuggestedPrompts /
thread.setTitle, sink.onWelcome(...) emits a reliable installation or
activation event, and sink.onThreadStarted(...) emits the "conversation
opened" lifecycle event. Direct-adapter slash commands are also capability-gated: an adapter forwards
invocations via sink.onCommand(IncomingCommand), and may implement
registerCommands(specs) to publish the channel's declared commands up front
(e.g. Discord's application-command API); adapters that omit it are skipped.
If a click (or reaction) on a message you posted is keyed by a different
conversationKey than the turn that posted it (Slack keys a click on a
top-level message by that message's own ts), implement
postedConversationKey(target, posted, kind) so the engine scopes the
message's actions to the key your decodeInteraction will report.
See @copilotkit/channels-slack for a complete implementation.
Exports
createChannel, Channel, CreateChannelOptions, ChannelHandler,
WelcomeHandler, ThreadStartHandler;
Thread; the PlatformAdapter boundary types (RunRenderer, IngressSink,
IncomingTurn, InteractionEvent, IncomingCommand, IncomingWelcome,
IncomingThreadStart,
SurfaceCapabilities,
ReplyTarget, ConversationStore, AgentSession, CapturedToolCall,
CapturedInterrupt, UserQuery); ActionStore / InMemoryActionStore /
ActionSnapshot / ActionRegistry / ActionExpiredError; ChannelTool /
ChannelToolContext / defineChannelTool / ChannelCommand / CommandContext /
CommandSpec / defineChannelCommand / ContextEntry /
AgentToolDescriptor / ObjectSchema and the tool helpers
(toAgentToolDescriptors, parseToolArgs, stringifyHandlerResult);
mintId / stableStringify; runAgentLoop; plus the re-exported
@copilotkit/channels-ui vocabulary.