@copilotkit/channels-core

中文文档
0.12.0发布于 2026/10/28MITTypeScriptES Module构建来源已验证近 30 天下载 119.1万

Platform-agnostic JSX channel engine for CopilotKit (createChannel, Thread, PlatformAdapter, ActionStore).

原始使用文档
文档目录9 节
  1. Selective install
  2. Running a Channel
  3. Thread
  4. Waiting for a choice
  5. Tools & context
  6. Agent-rendered components
  7. ActionStore
  8. Writing a PlatformAdapter
  9. Exports

@copilotkit/channels-core

The supported platform-neutral foundation behind @copilotkit/channels. Most applications should use the batteries-included @copilotkit/channels package; install core directly when building an adapter or intentionally selecting one platform.

Channels run through a channel runner. CopilotKit Intelligence provides the managed runner, available on a free plan: the CopilotRuntime starts and owns each Channel once Intelligence is configured — see "Running a Channel" below. Building and operating your own channel runner on the SDK primitives is also a supported path; teams choosing it own their state, persistence, concurrency, locking, retries, and race-condition handling.

Selective install

pnpm add @copilotkit/channels-core @copilotkit/channels-slack
{
  "compilerOptions": {
    "jsx": "react-jsx",
    "jsxImportSource": "@copilotkit/channels-core"
  }
}
import { createChannel } from "@copilotkit/channels-core";
import { slack } from "@copilotkit/channels-slack";

createChannel(opts) returns a Channel:

  • onMention(handler) / onMessage(handler) — turn handlers receiving { thread, message }. Bot mentions select onMention when registered and otherwise fall back to onMessage; other content selects onMessage.
  • onThreadStarted(handler) — a conversation surface opened (e.g. the Slack assistant pane); receives { thread, user, actor }. Greet, set suggested prompts or a title, or run the agent. Adapters without the concept never fire it.
  • onWelcome(handler) — a provider installation or conversation activation; receives { thread, user?, platform }. Adapters without a reliable activation event never fire it.
  • onInteraction<TValue>(id, handler) — explicit escape-hatch handler for a known action id, bypassing the registry; ctx.action.value is typed TValue.
  • onInterrupt<TPayload>(eventName, handler) — handle a captured agent interrupt (LangGraph-style on_interrupt); receives { payload, thread, user, actor } with payload typed TPayload.
  • onCommand(command) / onCommand(name, handler) — register a slash command. The handler gets { thread, command, text, options, user, actor }. text is the raw args (Slack); options is the typed, parsed form (defineChannelCommand with an options Standard Schema) for surfaces with native structured args (e.g. Discord). This is a direct-adapter capability: managed Slack and Teams treat leading-slash text as ordinary message content and do not register provider slash commands. Forwarded to direct adapters that support commands and ignored elsewhere — also pass them up front via commands in CreateChannelOptions.
  • tool(t) — register a ChannelTool (alternative to opts.tools); must be added before the runtime activates the channel.

agent is optional. If omitted, calling thread.runAgent() throws; supply an AbstractAgent or a (threadId) => AbstractAgent factory.

A Channel has no public start() / stop() — lifecycle is runtime-owned (see below).

Running a Channel

In the managed path, a Channel runs when it's declared on an Intelligence-configured CopilotRuntime. Pass the Channel in channels, then drive activation through the returned handler:

import { createChannel } from "@copilotkit/channels-core";
import { slack } from "@copilotkit/channels-slack";
import { CopilotRuntime, CopilotKitIntelligence } from "@copilotkit/runtime/v2";
import { createCopilotNodeListener } from "@copilotkit/runtime/v2/node";

const channel = createChannel({
  name: "support-bot", // project-unique Intelligence Channel name
  identifyUser: "platform",
  adapters: [slack({ botToken, appToken })],
});

const runtime = new CopilotRuntime({
  intelligence: new CopilotKitIntelligence({
    // apiUrl and wsUrl default to cloud-hosted CopilotKit Intelligence — override
    // both together only for a self-hosted deployment.
    apiKey: process.env.CPK_INTELLIGENCE_API_KEY!, // free tier available
  }),
  channels: [channel],
});

// Creating the listener starts every declared channel's connection.
const listener = createCopilotNodeListener({ runtime });
// Optional: await that activation so a broken config fails startup loudly.
await listener.channels.ready();
// await listener.channels.stop(); // tears them down

The runtime also declares managed Slack and Teams for the same Channel name. Developer-owned adapters stay in the adapter array and may run alongside that managed adapter. If managed setup is incomplete, configured direct adapters still start while listener.channels.status() reports setup_required for the managed path.

Thread

A Thread is the per-conversation handle handed to your handlers and tool contexts. It accepts any Renderable (JSX or a string) for posting.

interface Thread {
  readonly platform: string;
  post(ui: Renderable): Promise<MessageRef>;
  update(ref: MessageRef, ui: Renderable): Promise<MessageRef>;
  delete(ref: MessageRef): Promise<void>;
  stream(src: string | AsyncIterable<string>): Promise<MessageRef>;
  runAgent(input?: {
    context?: ContextEntry[];
    tools?: ChannelTool[];
    memory?: MemoryGrant;
  }): Promise<MessageRef | undefined>;
  resume(
    value: unknown,
    options?: {
      memory?: MemoryGrant;
      subject?: "initiator" | "actor";
    },
  ): Promise<MessageRef | undefined>;
  awaitChoice<T = unknown>(
    ui: Renderable,
    options?: {
      answerableBy?: "initiator" | "conversation";
      timeoutMs?: number;
      signal?: AbortSignal;
    },
  ): Promise<T>;
  // Capability-gated (return { ok: false } on surfaces without support):
  setSuggestedPrompts(
    prompts: ReadonlyArray<{ title: string; message: string }>,
    opts?: { title?: string },
  ): Promise<{ ok: boolean; error?: string }>;
  setTitle(title: string): Promise<{ ok: boolean; error?: string }>;
}
  • post / update render the JSX to IR, bind every event-prop handler in the tree (mint a content-stable id, snapshot it, rewrite the prop to { id }), then hand the IR to the adapter.
  • runAgent resolves the conversation's agent session, creates the adapter's RunRenderer, and drives the run/tool/interrupt loop. Per-run tools / context are merged on top of the channel-level defaults for that run only.
  • resume(value) re-enters a paused interrupt run with forwardedProps.command.
  • awaitChoice<T>(ui, options?) posts a picker and blocks until a click on one of the picker's own controls resolves it (HITL); pass T to type the returned value. See Waiting for a choice.

Waiting for a choice

awaitChoice resolves with the value the picker itself offered for the clicked control: a button's value, the matching option(s) of a select, or the text typed into an input. Clicks on any other control (an earlier card, a stale picker, an unrelated select) never answer it, and a select value the picker does not offer is refused.

  • answerableBy decides who may answer. "initiator" (the default, set by DEFAULT_AWAIT_CHOICE_ANSWERABLE_BY) accepts only the provider account that started the turn, matched by its id; the actor's kind is never consulted, so a turn started by a bot is answerable only by that bot. When the turn's actor has no id, the call rejects at once with ChannelChoiceInitiatorUnknownError (channel_choice_initiator_unknown). "conversation" accepts anyone in the conversation the picker was posted to, still only through the picker's own controls.
  • timeoutMs bounds the wait (default DEFAULT_AWAIT_CHOICE_TIMEOUT_MS, one hour; Infinity for no limit). On timeout the choice rejects with ChannelChoiceTimeoutError (channel_choice_timeout). A finite timeout must be at most 2147483647 ms (2^31-1, about 24.8 days, the longest delay a timer holds); a larger one rejects at once with a RangeError.
  • signal aborts the wait: the choice rejects with ChannelChoiceAbortedError (channel_choice_aborted).

A conversation has one pending choice at a time: a newer awaitChoice there rejects the older one with ChannelChoiceSupersededError (channel_choice_superseded). If the clicked control's own onClick throws, the choice rejects with that error. Once a choice settles, its picker's controls neither run nor answer anything.

Tools & context

A ChannelTool is forwarded to the agent as a frontend tool; its handler runs in the channel when the agent calls it. The handler ctx carries the thread, so a tool can render JSX (ctx.thread.post(<Card .../>)) or run the agent further.

interface ChannelTool<Schema extends ObjectSchema = ObjectSchema> {
  name: string;
  description: string;
  parameters: Schema; // any Standard Schema (Zod/Valibot/ArkType/…)
  handler(args, ctx: ChannelToolContext): Promise<unknown> | unknown;
}

Define one with the non-curried defineChannelTool, which infers the arg types from parameters:

defineChannelTool({
  name: "read_thread",
  description: "Read the messages in the current conversation.",
  parameters: z.object({}),
  async handler(_args, { thread }) {
    return await thread.getMessages();
  },
});

parameters (a Standard Schema) is converted to JSON Schema for the LLM and validated on the way back. ChannelToolContext is { thread, message?, user?, signal?, platform } — a single shared type with no per-adapter generic. Platform-specific power is reached only through capability-gated thread methods (e.g. thread.getMessages(), thread.lookupUser(query), thread.postFile(...)), so a tool stays portable across surfaces.

A ContextEntry is { description: string; value: string } — knowledge folded into the agent's system context on each runAgent.

Agent-rendered components

defineChannelComponent turns a server-rendered JSX function into an agent tool. Its Standard Schema validates tool args before render runs. The render context supplies the source platform and the run's AbortSignal.

import { createChannel, defineChannelComponent } from "@copilotkit/channels";
import { z } from "zod";

const Approval = defineChannelComponent({
  name: "show_approval",
  description: "Post an approval request.",
  parameters: z.object({ title: z.string() }),
  render: ({ title }, { platform, signal }) => (
    <Card title={`${title} (${platform})`}>
      <Button key="approve" value="approve" onClick={approve}>
        Approve
      </Button>
    </Card>
  ),
});

const channel = createChannel({
  name: "approvals",
  components: [Approval],
});

When the agent calls show_approval, Channels posts the rendered message as a separate provider message and returns a short tool acknowledgement. The agent run then continues. Interactive nodes in a component definition need stable, unique JSX keys. Channels stores those keys with the source platform and action value, so a click or reaction can recover the same handler after a restart. Legacy components: { Name: Component } registrations still use positional recovery for old snapshots.

ActionStore

Each rendered interactive node gets a fresh random, opaque action id (mintActionId(): "ck:" + 128 random bits, base64url). Only the opaque id (plus any small bind() args) is stamped on the native token; no props, PII, or secrets go over the wire.

Every action is bound to the conversation and platform it was posted to. A click is dispatched only when it arrives from that same conversation and platform (ActionRegistry.dispatch(id, ctx, { conversationKey, platform }), both taken from the ingress event); anything else is refused with ActionScopeMismatchError. <Message onReaction> handlers are scoped the same way.

On a click, the ActionRegistry resolves the handler from a hot in-memory cache; on a miss it rehydrates by loading the snapshot from the ActionStore, re-rendering the named component with the frozen props, and re-walking to the handler's path.

Only a component registered by name (createChannel({ components }), or ActionRegistry.registerComponent(name, fn)) is rehydrated: a posted <Component /> element binds under the name it was registered with. A name identifies exactly one component, so registering it for a different one, or one component under two names, throws. An element of an unregistered function binds inline, like a plain tree: once its in-process cache entry is gone (restart or eviction), a click on it reports ActionExpiredError. A function's own name is never used, because two functions can share it.

Actions are retained for actionRetentionMs (default 7 days, DEFAULT_ACTION_RETENTION_MS): every stored snapshot is written with that TTL, and the in-process cache expires its entries after it too and holds at most DEFAULT_MAX_HOT_ACTIONS (10,000) of them, evicting the least recently used.

The default ActionStore is InMemoryActionStore (a Map with optional TTL). It is lost on restart: after a restart an old button click degrades to an ActionExpiredError. createChannel logs it at warn and, where the platform has native ephemeral messages, tells the clicker "This action has expired." A click on a control that never had an action (a link button, a button without a handler) carries a fallback id rather than a minted ck: id, and is ignored quietly (debug log). Durable actions require an external store (Redis / DB) — not shipped in v1. Implement the ActionStore interface (put / get / delete) and pass it as actionStore to make actions survive restarts.

Writing a PlatformAdapter

To target a new surface, implement PlatformAdapter from this package. The engine drives ingress through the IngressSink you receive in start(sink) (sink.onTurn(IncomingTurn) / sink.onInteraction(InteractionEvent) / sink.onCommand(IncomingCommand) / sink.onThreadStarted(IncomingThreadStart)) and egress through your post / update / stream / delete (which receive ChannelNode[] to translate to a native payload via render). You also provide createRunRenderer(target) (an AG-UI RunRenderer: the subscriber to stream into, plus accessors for captured tool calls and interrupts that the run-loop reads after each runAgent), decodeInteraction(raw) (native event → opaque InteractionEvent), lookupUser, a conversationStore (getOrCreate → AgentSession), and the surface capabilities / ackDeadlineMs. Optional capability methods like getMessages(target) and postFile(target, args) back the matching thread methods when the surface supports them — likewise setSuggestedPrompts(target, prompts, opts?) and setThreadTitle(target, title) back thread.setSuggestedPrompts / thread.setTitle, sink.onWelcome(...) emits a reliable installation or activation event, and sink.onThreadStarted(...) emits the "conversation opened" lifecycle event. Direct-adapter slash commands are also capability-gated: an adapter forwards invocations via sink.onCommand(IncomingCommand), and may implement registerCommands(specs) to publish the channel's declared commands up front (e.g. Discord's application-command API); adapters that omit it are skipped. If a click (or reaction) on a message you posted is keyed by a different conversationKey than the turn that posted it (Slack keys a click on a top-level message by that message's own ts), implement postedConversationKey(target, posted, kind) so the engine scopes the message's actions to the key your decodeInteraction will report. See @copilotkit/channels-slack for a complete implementation.

Exports

createChannel, Channel, CreateChannelOptions, ChannelHandler, WelcomeHandler, ThreadStartHandler; Thread; the PlatformAdapter boundary types (RunRenderer, IngressSink, IncomingTurn, InteractionEvent, IncomingCommand, IncomingWelcome, IncomingThreadStart, SurfaceCapabilities, ReplyTarget, ConversationStore, AgentSession, CapturedToolCall, CapturedInterrupt, UserQuery); ActionStore / InMemoryActionStore / ActionSnapshot / ActionRegistry / ActionExpiredError; ChannelTool / ChannelToolContext / defineChannelTool / ChannelCommand / CommandContext / CommandSpec / defineChannelCommand / ContextEntry / AgentToolDescriptor / ObjectSchema and the tool helpers (toAgentToolDescriptors, parseToolArgs, stringifyHandlerResult); mintId / stableStringify; runAgentLoop; plus the re-exported @copilotkit/channels-ui vocabulary.

版本与发布记录

@copilotkit/channels-core 共发布 44 个版本,首次发布于 2026/07/16;过去 12 个月发布了 44 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.12.0latest2026/10/2813 天前
0.11.12026/10/1625 天前
0.11.02026/09/231 个月前
0.10.02026/09/151 个月前
0.9.32026/09/151 个月前
0.9.22026/09/032 个月前

其他发布通道:canary → 0.7.3-canary.1785878925。

关于 @copilotkit/channels-core 的常见问题

@copilotkit/channels-core 是什么?

Platform-agnostic JSX channel engine for CopilotKit (createChannel, Thread, PlatformAdapter, ActionStore).

如何安装 @copilotkit/channels-core?

在项目目录运行 npm install @copilotkit/channels-core,或使用 pnpm add / yarn add / bun add。

@copilotkit/channels-core 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@copilotkit/channels-core 支持 ESM 还是 CommonJS?

以 ES Module 形式发布,推荐使用 import 引入。在 CommonJS 项目中,Node.js 20.19+ / 22.12+ 可以直接 require() 不含顶层 await 的 ES Module,更早的版本需要改用动态 import()。

@copilotkit/channels-core 可以商用吗?

@copilotkit/channels-core 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@copilotkit/channels-core 的下载量有多少?

根据 npm 官方下载统计,@copilotkit/channels-core 在 2026/10/11 – 2026/11/09 这 30 天内被下载 1,191,150 次,日均约 39,705 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@copilotkit/channels-core 还在维护吗?

最新版本 0.12.0 发布于 2026/10/28(13 天前);至今共发布 44 个版本,其中过去 12 个月发布了 44 个;首次发布于 2026/07/16。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。