@copilotkit/channels-discord

中文文档
0.12.0发布于 2026/10/28MITTypeScriptES Module构建来源已验证近 30 天下载 4.9万

Discord PlatformAdapter for @copilotkit/channels.

原始使用文档
文档目录20 节
  1. Install
  2. Quickstart
  3. Required env
  4. Privileged intents
  5. Reaction intent and partials
  6. What it provides
  7. JSX → Components V2 rendering
  8. Per-element budget
  9. Streaming
  10. Interactions (ack-first)
  11. Human-in-the-loop
  12. Modals
  13. Ephemeral messages
  14. Typing indicator and reactions
  15. Sender-profile resolution
  16. Built-ins
  17. Tool context
  18. Slash commands
  19. What's NOT in v1
  20. Exports

@copilotkit/channels-discord

The Discord PlatformAdapter for @copilotkit/channels. It connects a Discord application to any AG-UI agent: ingress via discord.js (Gateway), egress as Components V2 rendered from the @copilotkit/channels-ui JSX vocabulary, plus text streaming, opaque-id interactions, and HITL.

You write your UI as JSX once (@copilotkit/channels-ui) and drive the bot with @copilotkit/channels; this package is the only one that talks to Discord.

The adapter keeps its own Discord credentials (botToken / appId / …) — in the managed path the Channel runs inside a CopilotKit Intelligence-configured CopilotRuntime (free plan available), which starts and owns the channel's lifecycle. Building and operating your own channel runner on the SDK primitives is also a supported path.

Install

pnpm add @copilotkit/channels-discord @copilotkit/channels @copilotkit/channels-ui

Quickstart

import { createChannel } from "@copilotkit/channels";
import {
  discord,
  defaultDiscordTools,
  defaultDiscordContext,
} from "@copilotkit/channels-discord";
import { CopilotRuntime, CopilotKitIntelligence } from "@copilotkit/runtime/v2";
import { createCopilotNodeListener } from "@copilotkit/runtime/v2/node";

const bot = createChannel({
  identifyUser: "platform",
  name: "support-bot", // project-unique Intelligence Channel name
  adapters: [
    discord({
      botToken: process.env.DISCORD_BOT_TOKEN!, // Bot token — Gateway + REST
      appId: process.env.DISCORD_APP_ID!, // Application ID for command registration
      guildId: process.env.DISCORD_GUILD_ID, // Optional: instant guild-scoped dev commands
    }),
  ],
  agent: (threadId) => makeAgent(threadId),
  tools: [...defaultDiscordTools, ...appTools], // lookup_discord_user + your tools
  context: [...defaultDiscordContext, ...appContext], // tagging/formatting/thread guidance
  commands: [
    {
      name: "triage",
      description: "Summarize the thread and propose issues.",
      async handler({ thread, text }) {
        await thread.runAgent({ prompt: `Triage: ${text}` });
      },
    },
  ],
});

bot.onMention(({ thread }) => thread.runAgent());

// The runtime owns the channel's lifecycle — there is no `bot.start()`.
const runtime = new CopilotRuntime({
  intelligence: new CopilotKitIntelligence({
    // apiUrl and wsUrl default to cloud-hosted CopilotKit Intelligence — override
    // both together only for a self-hosted deployment.
    apiKey: process.env.CPK_INTELLIGENCE_API_KEY!, // free tier available
  }),
  channels: [bot],
});

// Creating the listener starts the Channel's connection.
const listener = createCopilotNodeListener({ runtime });
// Optional: await that activation so a broken config fails startup loudly.
await listener.channels.ready(); // listener.channels.stop() tears it down

discord(opts) returns a DiscordAdapter. The adapter connects via the Discord Gateway (WebSocket) — no public URL required. The listener pre-filters ingress to the turns the bot should answer (@-mentions in guild channels and DMs), so a single onMention handler covers most use cases.

Required env

VarPurpose
DISCORD_BOT_TOKENBot token for Gateway login and REST calls.
DISCORD_APP_IDApplication ID used when registering slash commands.
DISCORD_GUILD_ID(Optional) Guild ID for instant per-guild command registration in dev.

Global commands (no guildId) propagate across Discord in ~1 hour. Guild-scoped commands (with guildId) register instantly — use them during development and switch to global for production.

Privileged intents

The adapter requests two privileged gateway intents — MessageContent and GuildMembers. Both must be enabled in the Discord Developer Portal (your application → Bot → Privileged Gateway Intents) or Gateway login is rejected.

  • Message Content Intent — without it the Gateway delivers messages with an empty content string and the bot cannot read what users write.
  • Server Members Intent (GuildMembers) — backs member search, which powers lookup_discord_user / thread.lookupUser. Without it those lookups fail and login is rejected.

Reaction intent and partials

The adapter also requests GuildMessageReactions and enables the Partials.Message and Partials.Reaction partials:

  • GuildMessageReactions — a non-privileged gateway intent; no toggle is needed in the Discord Developer Portal (unlike MessageContent and GuildMembers). Required to receive reaction events in guild channels.
  • DirectMessageReactions — also non-privileged; required to receive reaction events in DMs. Discord.js v14 treats guild and DM reactions as separate intents — both are needed if the bot operates in DMs.
  • Partials.Message + Partials.Reaction — Discord only includes full message objects in the reaction event payload when the message is already in the client's in-memory cache. For any message that was sent before the bot started (or was evicted from cache), the payload arrives as a partial. Enabling these two partials lets the listener fetch the full object on demand via reaction.fetch() / reaction.message.fetch(), so reactions on older messages are not silently dropped.

What it provides

JSX → Components V2 rendering

renderDiscordMessage(ir) translates the @copilotkit/channels-ui vocabulary to a ready-to-send Discord Components V2 payload ({ components, flags }) with the IS_COMPONENTS_V2 flag (MessageFlags.IsComponentsV2) set. It builds on renderComponents(ir), the lower-level building block, which returns a bare ContainerBuilder with no flag. The entire message is wrapped in a single Container; child nodes map as follows:

bot-ui elementDiscord output
MessageContainer (accent color → setAccentColor)
HeaderTextDisplay with # prefix
Section / MarkdownTextDisplay
FieldsTextDisplay — each field as a bold-label line
ContextTextDisplay — each part as a -# subtext line
ActionsOne or more ActionRows
ButtonButton (custom_id = minted opaque ck: id)
SelectStringSelect (custom_id = minted opaque ck: id)
ImageMediaGallery with a single item
DividerSeparator
TableTextDisplay — fenced code block via discordMarkdown

Per-element budget

Discord caps every element. The renderer degrades by truncate-with-overflow / clamp — it never silently drops content. Limits live in DISCORD_LIMITS:

LimitValueElement
componentsPerMessage40total (nested) components per message
actionRows5action rows per message
buttonsPerRow5buttons per action row
selectOptions25options per string select
textDisplayChars2000chars per TextDisplay
buttonLabel80button label chars
customId100custom_id chars
headerText256header line chars (# TextDisplay)

Streaming

thread.stream(...) posts a plain-text placeholder and edits it in place via ChunkedMessageStream: throttled message.edit calls at ~1100 ms intervals, 2000-char chunking, mid-stream bracket auto-close, and Markdown → Discord-flavored Markdown translation so the in-flight message always renders.

Interactions (ack-first)

Every interactionCreate event (button click, string select) is immediately acknowledged with deferUpdate (within the ≤3s deadline, ackDeadlineMs = 3000). decodeInteraction then extracts the opaque minted id (ck:…) from the custom_id, and hands an InteractionEvent to the engine. The token carries only the opaque id — no props or secrets. Unrelated clicks decode to events the bot harmlessly ignores.

Human-in-the-loop

Use thread.awaitChoice(<Picker .../>) to post an interactive message and block until a click resolves it; the resolved value is the clicked control's value. Agent interrupts (on_interrupt) are captured by the run renderer and dispatched to your onInterrupt handler, which posts a picker; the click resumes the agent via thread.resume(value).

Modals

openModal(view) opens a Discord modal in response to a button click or slash command. The call must happen before any other response (within Discord's 3-second acknowledgement window) — open the modal first, then do long-running work in a follow-up message.

Validation re-open is not supported on Discord. When a user submits a modal, a bot.onModalSubmit handler may return { errors }, but Discord has no API to re-open the same modal with per-field validation errors (unlike Slack's response_action: "errors" mechanic). The { errors } result is ignored by the adapter — the modal is acknowledged with deferUpdate regardless. Validate inputs before calling openModal, or post a follow-up message to report any submission errors.

Only TextInput fields are supported in Discord modals. ModalSelect and RadioButtons elements are rejected at render time with a ModalRenderError (which openModal surfaces as { ok: false, error }).

Ephemeral messages

Discord ephemeral messages are interaction-scoped — Discord only supports them as the initial response to a button click or slash command, and they cannot be sent outside that 3-second window. For this reason supportsEphemeral is advertised as false.

thread.postEphemeral(user, ui, { fallbackToDM: true }) works around this by sending the message as a DM to the target user when native ephemeral is unavailable. The result carries { ok: true, usedFallback: true } so callers can detect that a DM was used instead of an in-channel ephemeral.

With { fallbackToDM: false } and no live interaction, postEphemeral returns null (the documented no-fallback sentinel).

Future enhancement: native interaction-ephemeral follow-up (calling interaction.followUp({ ephemeral: true, … }) within the ack window) is a planned addition. Once plumbed, supportsEphemeral will be upgraded to true for interaction contexts and usedFallback will return false.

Typing indicator and reactions

The adapter supports both Discord-native capabilities:

  • Typing indicator — channel.sendTyping() is called at the start of each run, giving users immediate feedback.
  • Reactions — supportsReactions: true is advertised; the engine can add emoji reactions during processing.

Sender-profile resolution

The adapter resolves each turn's Discord user id to a ProviderActor ({ id, kind, name?, handle? }), cached per id. Discord bots cannot read user email addresses, so ProviderActor.email stays unset on this platform. Inbound file attachments can be downloaded and delivered to the agent as multimodal content parts (buildFileContentParts); a tool can post a file back out via thread.postFile(...).

Built-ins

  • defaultDiscordTools — ships lookup_discord_user so the agent can resolve a name/handle to a <@USERID> mention. Spread into tools.
  • defaultDiscordContext — tagging procedure, Discord Markdown formatting guidance, and the Discord channel/thread conversation model. Spread into context.

Tool context

Tools receive the single shared ChannelToolContext from @copilotkit/channels ({ thread, message?, user?, signal?, platform }) and reach Discord power only through capability-gated thread methods, which this adapter backs:

  • thread.getMessages() — the current channel's recent messages (via channel.messages.fetch), each a ThreadMessage ({ user?, text, ts?, isBot? }).
  • thread.lookupUser(query) — resolve a name/handle to a ProviderActor by searching guild members.
  • thread.postFile({ bytes, filename, title?, altText? }) — upload a file into the channel as an attachment.

This keeps tools portable: define them with defineChannelTool({...}) and they work against any adapter that advertises the same capabilities.

Slash commands

Slash commands are registered up front — when the runtime activates the channel (await listener.channels.ready()) — via registerCommands. When guildId is set they register to that guild instantly; without it they register globally and take ~1 hour to propagate. Register handlers with bot.onCommand:

bot.onCommand({
  name: "triage",
  description: "Summarize the thread and propose issues.",
  options: {
    // Optional JSON Schema for native Discord slash-command options.
    // Generates typed Discord option descriptors via jsonSchemaToDiscordOptions.
  },
  async handler({ thread, text, user, rawOptions }) {
    await thread.runAgent({ prompt: `Triage: ${text}` });
  },
});

Unlike Slack, commands are registered programmatically — there is no manifest file. Discord delivers native structured option values via rawOptions when the command's options schema is provided; args also arrive flattened as free text in ctx.text.

App setup (OAuth scopes, bot permissions, invite URL) is done via the Discord Developer Portal and the OAuth2 invite flow. A complete wiring example lives in examples/slack — one bot app that runs Slack and/or Discord depending on which secrets you set.

What's NOT in v1

  • Modal limitations — text-input modals are supported (up to 5 fields). ModalSelect and RadioButtons elements are rejected at render time. Validation re-open (response_action: "errors") is not supported — Discord has no API for it; submit errors should be posted as a follow-up message instead.
  • OAuth / multi-guild install (single bot token only)
  • Durable (Redis/DB) ActionStore — in-memory only; actions expire on restart
  • Proactive posting (bot replies only to turns it's part of)
  • Auto-sharding (single Client instance)
  • Native interaction-ephemeral (supportsEphemeral is false; use thread.postEphemeral(user, ui, { fallbackToDM: true }) for a DM-based workaround)

Exports

discord, DiscordAdapter, DiscordAdapterOptions; DiscordConversationStore; attachDiscordListener, ListenerConfig, ClientLike, IncomingCommandRaw; createRunRenderer, ChannelLike; decodeInteraction; conversationKeyOf, ReplyTarget, IncomingTurn; renderComponents, renderDiscordMessage, DISCORD_LIMITS; discordMarkdown; MessageStream, MessageStreamConfig; ChunkedMessageStream, ChunkedMessageStreamConfig; autoCloseOpenMarkdown; registerCommands, jsonSchemaToDiscordOptions; buildFileContentParts, DiscordAttachmentRef, AgentContentPart, FileDeliveryConfig; defaultDiscordContext, discordTaggingContext, discordFormattingContext, discordConversationModelContext; lookupDiscordUserTool, defaultDiscordTools.

版本与发布记录

@copilotkit/channels-discord 共发布 45 个版本,首次发布于 2026/07/09;过去 12 个月发布了 45 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.12.0latest2026/10/2813 天前
0.11.12026/10/1625 天前
0.11.02026/09/231 个月前
0.10.02026/09/151 个月前
0.9.32026/09/151 个月前
0.9.22026/09/032 个月前

其他发布通道:canary → 0.7.3-canary.1785878925。

关于 @copilotkit/channels-discord 的常见问题

@copilotkit/channels-discord 是什么?

Discord PlatformAdapter for @copilotkit/channels.

如何安装 @copilotkit/channels-discord?

在项目目录运行 npm install @copilotkit/channels-discord,或使用 pnpm add / yarn add / bun add。

@copilotkit/channels-discord 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@copilotkit/channels-discord 支持 ESM 还是 CommonJS?

以 ES Module 形式发布,推荐使用 import 引入。在 CommonJS 项目中,Node.js 20.19+ / 22.12+ 可以直接 require() 不含顶层 await 的 ES Module,更早的版本需要改用动态 import()。

@copilotkit/channels-discord 可以商用吗?

@copilotkit/channels-discord 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@copilotkit/channels-discord 的下载量有多少?

根据 npm 官方下载统计,@copilotkit/channels-discord 在 2026/10/11 – 2026/11/09 这 30 天内被下载 48,999 次,日均约 1,633 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@copilotkit/channels-discord 还在维护吗?

最新版本 0.12.0 发布于 2026/10/28(13 天前);至今共发布 45 个版本,其中过去 12 个月发布了 45 个;首次发布于 2026/07/09。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。