@copilotkit/channels-ui

中文文档
0.12.0发布于 2026/10/28MITTypeScriptES Module构建来源已验证近 30 天下载 114万

JSX runtime, IR, and cross-platform component vocabulary for CopilotKit channels.

原始使用文档
文档目录6 节
  1. Install
  2. Example
  3. Component vocabulary
  4. Behavior props
  5. bind() — the Tier-2 escape hatch
  6. Exports

@copilotkit/channels-ui

A pure JSX runtime + intermediate representation (IR) + cross-platform component vocabulary for authoring rich bot messages. No React, no agent runtime, no Slack — @copilotkit/channels-ui depends on nothing in the repo except @copilotkit/shared (for StandardSchemaV1 types). That's what lets a platform adapter (e.g. @copilotkit/channels-slack) translate the same UI into Block Kit, while keeping the component layer tree-shakeable and testable in isolation.

You author UI as JSX, it normalizes to one serializable IR (BotNode[]), and behavior props (onClick / onSelect / onSubmit) ride along on the nodes for the engine (@copilotkit/channels) to bind.

Install

pnpm add @copilotkit/channels-ui

To author components as JSX, point the TypeScript JSX factory at this package in the consuming project's tsconfig.json:

{
  "compilerOptions": {
    "jsx": "react-jsx",
    "jsxImportSource": "@copilotkit/channels-ui",
  },
}

This package ships @copilotkit/channels-ui/jsx-runtime (and /jsx-dev-runtime) exporting jsx / jsxs / Fragment. Author component files as .tsx.

Example

import {
  Message,
  Header,
  Section,
  Actions,
  Button,
  renderToIR,
} from "@copilotkit/channels-ui";

function Greeting({ name }: { name: string }) {
  return (
    <Message>
      <Header>Hello {name}</Header>
      <Section>Pick an option — **bold** and `code` work too.</Section>
      <Actions>
        <Button
          style="primary"
          onClick={(ctx) => ctx.thread.post("you clicked!")}
        >
          Continue
        </Button>
      </Actions>
    </Message>
  );
}

const ir = renderToIR(<Greeting name="Ada" />);
// ir is BotNode[] — hand it to an adapter, or let @copilotkit/channels post it.

renderToIR(ui: Renderable): BotNode[] recursively invokes any component function (passing its props) until only intrinsic string-typed nodes remain; strings in children become { type: "text", props: { value } }; Fragment flattens its children. Components must be pure functions of serializable props — same props in, same tree out — which is what makes content-stable action binding and re-render rehydration possible in @copilotkit/channels.

Renderable also accepts a { raw } escape hatch, which renderToIR passes through as { type: "raw", props: { value } } for adapters that want to short-circuit to a native payload.

Component vocabulary

Each component is a thin function returning a BotNode with a stable intrinsic type string. An adapter maps these to native primitives.

Every component has a fully-typed prop interface (MessageProps, ButtonProps, …, all exported), and the package ships its own JSX namespace (resolved via jsxImportSource: "@copilotkit/channels-ui"). So JSX is statically checked: unknown attributes, wrong prop values, and bad children are compile-time errors — <Section bogus={1} /> or <Button style="nope"> won't type-check. There are no lowercase intrinsic tags; the vocabulary is the capitalized component set below.

ComponentPurpose
MessageRoot container for a single posted message — accent, onReaction.
HeaderBold header / title row.
SectionA block of (markdown) body text.
MarkdownExplicit markdown text block.
FieldOne label/value cell inside Fields — optional label.
FieldsA grid of Fields (two-column key/value layout).
ContextSmall, muted secondary text (footnotes, metadata).
ActionsRow container for interactive controls.
ButtonClickable button — onClick, value, style, or url (link button).
SelectDropdown — onSelect, placeholder, options: {label,value}[], multi.
InputText input — onSubmit, placeholder, multiline, name.
ImageAn image block.
DividerA horizontal rule.

Behavior props

Interactive components carry handler props typed as ClickHandler:

  • Button → onClick
  • Select → onSelect
  • Input → onSubmit

Message also takes onReaction, fired when a user reacts to the posted message (adds or removes). The first arg is the emoji; the second carries added/user/rawEmoji plus a thread and the reacted message's messageRef — the same surface an onClick gets, so a reaction can post new UI, swap the message in place, or run a HITL flow:

<Message
  onReaction={async (emoji, r) => {
    if (!r.added) return;
    if (emoji === "bug") await r.thread.post(<FileBug />); // post new UI
    if (emoji === "white_check_mark")
      await r.thread.update(r.messageRef, <Resolved />); // swap UI in place
  }}
>
  …
</Message>

It's durable on the same terms as a component onClick: when the <Message> comes from a component registered via createChannel({ components: [...] }) and a durable store is configured, a reaction after a restart re-renders the component to re-derive the handler. Inline handlers (and <Message> used directly) route in-process but don't survive a restart. For durable, filtered reaction routing across all messages, use bot.onReaction(...).

A ClickHandler receives an InteractionContext, both generic over the clicked control's value type:

type ClickHandler<TValue = unknown> = (
  ctx: InteractionContext<TValue>,
) => void | Promise<void>;

interface InteractionContext<TValue = unknown> {
  thread: Thread;
  message: IncomingMessage;
  action: { id: string; value?: TValue };
  values: Record<string, unknown>;
  user: ApplicationUser | null;
  actor: ProviderActor;
  platform: string;
}

Button is generic over its value prop, so ctx.action.value is inferred from value — <Button value={{ confirmed: true }} onClick={(ctx) => ctx.action.value?.confirmed}> type-checks with no cast. Select/Input resolve the value to string.

The structural types Thread, IncomingMessage, ApplicationUser, ProviderActor, MessageRef, and ClickHandler are declared here for handler typing only — they're implemented at runtime by @copilotkit/channels and its adapters. @copilotkit/channels-ui has no runtime dependency on them.

bind() — the Tier-2 escape hatch

Inline onClick handlers are bound by content (component identity + path + serializable props), so a handler can be re-derived after a restart by re-rendering the component. When a handler closes over data that can't be reconstructed from props, wrap it with bind() so the engine persists that small payload explicitly alongside the minted action id:

import { bind } from "@copilotkit/channels-ui";

<Button onClick={bind(handleChoice, { choiceId: "abc123" })}>Choose</Button>;

bind(handler, args) returns a tagged handler; the action registry stores args so a cold-path dispatch passes them back via ctx.action.value. Keep args small — it's the only handler-specific state that survives a restart.

Exports

Runtime: renderToIR, Fragment, bind, and the vocabulary (Message, Header, Section, Markdown, Field, Fields, Context, Actions, Button, Select, Input, Image, Divider). Types: BotNode, BotChildren, ComponentFn, Renderable, Thread, InteractionContext, ApplicationUser, ProviderActor, IncomingMessage, MessageRef, ClickHandler, and the per-component prop types (MessageProps, ButtonProps, SelectProps, TableProps, TableColumn, …).

版本与发布记录

@copilotkit/channels-ui 共发布 45 个版本,首次发布于 2026/07/09;过去 12 个月发布了 45 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.12.0latest2026/10/2813 天前
0.11.12026/10/1625 天前
0.11.02026/09/231 个月前
0.10.02026/09/151 个月前
0.9.32026/09/151 个月前
0.9.22026/09/032 个月前

其他发布通道:canary → 0.7.3-canary.1785878925。

关于 @copilotkit/channels-ui 的常见问题

@copilotkit/channels-ui 是什么?

JSX runtime, IR, and cross-platform component vocabulary for CopilotKit channels.

如何安装 @copilotkit/channels-ui?

在项目目录运行 npm install @copilotkit/channels-ui,或使用 pnpm add / yarn add / bun add。

@copilotkit/channels-ui 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@copilotkit/channels-ui 支持 ESM 还是 CommonJS?

以 ES Module 形式发布,推荐使用 import 引入。在 CommonJS 项目中,Node.js 20.19+ / 22.12+ 可以直接 require() 不含顶层 await 的 ES Module,更早的版本需要改用动态 import()。

@copilotkit/channels-ui 可以商用吗?

@copilotkit/channels-ui 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@copilotkit/channels-ui 的下载量有多少?

根据 npm 官方下载统计,@copilotkit/channels-ui 在 2026/10/11 – 2026/11/09 这 30 天内被下载 1,139,501 次,日均约 37,983 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@copilotkit/channels-ui 还在维护吗?

最新版本 0.12.0 发布于 2026/10/28(13 天前);至今共发布 45 个版本,其中过去 12 个月发布了 45 个;首次发布于 2026/07/09。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。