@developmentseed/deck.gl-zarr

中文文档
0.10.0发布于 2026/11/10MITTypeScriptES Module构建来源已验证近 30 天下载 5775

Zarr visualization in deck.gl.

原始使用文档

@developmentseed/deck.gl-zarr

High-level deck.gl layer for rendering GeoZarr datasets directly from a Zarr store, with on-the-fly reprojection to Web Mercator.

This package builds on @developmentseed/deck.gl-raster and @developmentseed/geozarr to render Zarr arrays as a tiled raster source. It uses zarrita for store access, pairs the Zarr's native chunk grid with deck.gl's TileLayer, and reprojects each chunk into the Web Mercator viewport.

Quick Start

import { ZarrLayer } from "@developmentseed/deck.gl-zarr";
import * as zarr from "zarrita";

// The user creates the zarrita store; wrap it with middleware as needed
const store = new zarr.FetchStore("https://example.com/my-dataset.zarr");

const layer = new ZarrLayer({
  id: "zarr-layer",
  // A store for the layer to open at its root, or an opened ZarrSource
  source: store,
  // One entry per non-spatial dim. Use `null` for the default slice,
  // a number to pin to an index, or a `zarr.Slice` for a range.
  selection: { band: null },
  getTileData,
  renderTile,
});

To change how the data opens, open it yourself with ZarrSource.open: give the path to the array or multiscales group to draw, pass geoZarrMetadata for a store without GeoZarr metadata, or give an epsgResolver. An opened source also gives the data's bounds before any layer exists, and several layers can share it, such as two layers drawing different selections:

import { ZarrLayer, ZarrSource } from "@developmentseed/deck.gl-zarr";

const source = await ZarrSource.open(store, { path: "temperature" });
if (!source.is("float32")) {
  throw new Error(`Expected float32 data, got ${source.levels[0]!.dtype}`);
}
const { west, south, east, north } = source.geographicBounds;

const layer = new ZarrLayer({
  id: "temperature",
  source,
  selection: { time: 0 },
  getTileData,
  renderTile,
});

source.is(dtype) checks the data type at run time and narrows the source's type to it, as zarrita's Array.is does for an array.

An array inherits the proj: and spatial: attributes of the group it's in, so path can name an array whose GeoZarr metadata is on its group.

The source's node is the zarrita group or array it draws. Its store holds the dataset's other arrays, such as coordinates:

const band = await zarr.open(zarr.root(source.node.store).resolve("band"), {
  kind: "array",
});

ZarrSource.open and the layer also take an opened zarrita group or array instead of a store. Pass one when the app has opened the node already, for example to read coordinate or label arrays or to browse the hierarchy, or needs control over how it was opened, such as its Zarr version.

The caller supplies two callbacks:

  • getTileData(arr, options) — receives the opened zarr array for the requested level and a pre-built sliceSpec. Call zarr.get(arr, options.sliceSpec) and convert the result into whatever shape your renderTile expects.
  • renderTile(data) — convert that result into a RenderTileResult (an ImageData/texture, or a custom luma.gl RenderPipeline).

This split keeps ZarrLayer agnostic about data type and rendering pipeline — the layer handles tiling, level selection, and reprojection; you decide how chunks become pixels.

Features

  • GeoZarr-aware: Reads the spatial, multiscales, and geo-proj conventions to derive the level pyramid, per-level affine transforms, and CRS.
  • Single- and multi-resolution support: A 2D array, or one with other dimensions in any position, such as [band, y, x] or [y, x, band], works as a single-level source, as long as y comes before x; a multiscale group is rendered as a pyramid.
  • On-the-fly reprojection: Source CRS → Web Mercator using @developmentseed/raster-reproject, with no server-side tile service.
  • Caller-owned store: You create the zarrita store, so you control consolidation, range coalescing, and authentication. Pass an opened zarr.Group or zarr.Array to also control how it's opened.

版本与发布记录

@developmentseed/deck.gl-zarr 共发布 28 个版本,首次发布于 2025/12/19;过去 12 个月发布了 28 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.10.0latest2026/11/102 天前
0.10.0-beta.4beta2026/11/075 天前
0.10.0-beta.32026/11/066 天前
0.10.0-beta.22026/10/3012 天前
0.9.02026/10/2419 天前
0.9.0-beta.32026/10/2320 天前

关于 @developmentseed/deck.gl-zarr 的常见问题

@developmentseed/deck.gl-zarr 是什么?

Zarr visualization in deck.gl.

如何安装 @developmentseed/deck.gl-zarr?

在项目目录运行 npm install @developmentseed/deck.gl-zarr,或使用 pnpm add / yarn add / bun add。它还需要宿主项目提供 peer 依赖:@deck.gl/core(^9.4.0)、@luma.gl/core(^9.4.0)、@deck.gl/layers(^9.4.0)、@deck.gl/geo-layers(^9.4.0)。npm 7 及以上与 pnpm 8 及以上默认会自动安装必需的 peer 依赖,Yarn 需要手动安装。

@developmentseed/deck.gl-zarr 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@developmentseed/deck.gl-zarr 支持 ESM 还是 CommonJS?

以 ES Module 形式发布,推荐使用 import 引入。在 CommonJS 项目中,Node.js 20.19+ / 22.12+ 可以直接 require() 不含顶层 await 的 ES Module,更早的版本需要改用动态 import()。

@developmentseed/deck.gl-zarr 可以商用吗?

@developmentseed/deck.gl-zarr 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@developmentseed/deck.gl-zarr 的下载量有多少?

根据 npm 官方下载统计,@developmentseed/deck.gl-zarr 在 2026/10/12 – 2026/11/10 这 30 天内被下载 5,775 次,日均约 193 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@developmentseed/deck.gl-zarr 还在维护吗?

最新版本 0.10.0 发布于 2026/11/10(2 天前);至今共发布 28 个版本,其中过去 12 个月发布了 28 个;首次发布于 2025/12/19。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。