@discourse/png

中文文档
3.1.1发布于 2026/05/08Apache-2.0TypeScriptES Module零依赖近 30 天下载 8.7万

Wasm png encoder and decoder supporting the browser. Repackaged from Squoosh App.

原始使用文档
文档目录5 节
  1. Installation
  2. Usage
  3. decode(data: ArrayBuffer, options?: { bitDepth?: 8 | 16 }):…
  4. encode(data: ImageData | ImageDataRGBA16, options?: { bitDe…
  5. Manual WASM initialisation (not recommended)

@jsquash/png

npm version

An easy experience for encoding and decoding PNG images in the browser. Powered by WebAssembly ⚡️.

Uses the rust PNG crate.

A jSquash package. Codecs and supporting code derived from the Squoosh app.

Installation

npm install --save @jsquash/png
# Or your favourite package manager alternative

Usage

Note: You will need to either manually include the wasm files from the codec directory or use a bundler like WebPack or Rollup to include them in your app/server.

decode(data: ArrayBuffer, options?: { bitDepth?: 8 | 16 }): Promise<ImageData | ImageDataRGBA16>

Decodes PNG binary ArrayBuffer to raw image data. By default, it decodes to 8-bit RGBA image data. If options.bitDepth is set to 16, it decodes to 16-bit RGBA image data.

data

Type: ArrayBuffer

options (optional)

Type: object

  • bitDepth (optional): 8 | 16 - The desired bit depth of the output. Defaults to 8.

Example

import { decode } from '@jsquash/png';

const formEl = document.querySelector('form');
const formData = new FormData(formEl);
// Decode to 8-bit RGBA
const imageData8bit = await decode(await formData.get('image').arrayBuffer());
// Decode to 16-bit RGBA
const imageData16bit = await decode(await formData.get('image').arrayBuffer(), { bitDepth: 16 });

encode(data: ImageData | ImageDataRGBA16, options?: { bitDepth?: 8 | 16 }): Promise

ℹ️ You may want to use the @jsquash/oxipng package instead. It can both optimise and encode to PNG directly from raw image data (8-bit images only).

Encodes raw RGB image data to PNG format and resolves to an ArrayBuffer of binary data.

Can optionally specify the bit depth of the output PNG. The default is 8-bit.

data

Type: ImageData or for 16-bit images { data: Uint16Array; width: number; height: number; }

Example

import { encode } from '@jsquash/png';

async function loadImage(src) {
  const img = document.createElement('img');
  img.src = src;
  await new Promise(resolve => img.onload = resolve);
  const canvas = document.createElement('canvas');
  [canvas.width, canvas.height] = [img.width, img.height];
  const ctx = canvas.getContext('2d');
  ctx.drawImage(img, 0, 0);
  return ctx.getImageData(0, 0, img.width, img.height);
}

const rawImageData = await loadImage('/example.jpg');
const pngBuffer = await encode(rawImageData);

Example with 16-bit image data

import { encode } from '@jsquash/png';

async function create16bitImage(src) {
  const pixels = new Uint16Array(4 * 256 * 256);
  for (let i = 0; i < pixels.length; i += 4) {
    pixels[i] = Math.floor(Math.random() * 65535); // R
    pixels[i + 1] = Math.floor(Math.random() * 65535); // G
    pixels[i + 2] = Math.floor(Math.random() * 65535); // B
    pixels[i + 3] = 65535; // A
  }
  return {
    data: pixels,
    width: 256,
    height: 256,
  };
}

const rawImageData = await create16bitImage();
const png16bitBuffer = await encode(rawImageData, { bitDepth: 16 });

In most situations there is no need to manually initialise the provided WebAssembly modules. The generated glue code takes care of this and supports most web bundlers.

One situation where this arises is when using the modules in Cloudflare Workers (See the README for more info).

The encode and decode modules both export an init function that can be used to manually load the wasm module.

import decode, { init as initPngDecode } from '@jsquash/png/decode';

initPngDecode(WASM_MODULE); // The `WASM_MODULE` variable will need to be sourced by yourself and passed as an ArrayBuffer.
const image = await fetch('./image.png').then(res => res.arrayBuffer()).then(decode);

版本与发布记录

@discourse/png 共发布 1 个版本,首次发布于 2026/05/08;过去 12 个月发布了 1 个版本。

版本发布日期距今
3.1.1latest2026/05/086 个月前

关于 @discourse/png 的常见问题

@discourse/png 是什么?

Wasm png encoder and decoder supporting the browser. Repackaged from Squoosh App.

如何安装 @discourse/png?

在项目目录运行 npm install @discourse/png,或使用 pnpm add / yarn add / bun add。

@discourse/png 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@discourse/png 支持 ESM 还是 CommonJS?

以 ES Module 形式发布,推荐使用 import 引入。在 CommonJS 项目中,Node.js 20.19+ / 22.12+ 可以直接 require() 不含顶层 await 的 ES Module,更早的版本需要改用动态 import()。

@discourse/png 可以商用吗?

@discourse/png 使用 Apache-2.0 许可。宽松许可:允许商业使用、修改和再分发,并附带明确的专利授权;分发时需保留许可与 NOTICE 文件,修改过的文件要注明改动。以上为概括,不构成法律意见,请以许可原文为准。

@discourse/png 的下载量有多少?

根据 npm 官方下载统计,@discourse/png 在 2026/10/13 – 2026/11/11 这 30 天内被下载 87,341 次,日均约 2,911 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@discourse/png 还在维护吗?

最新版本 3.1.1 发布于 2026/05/08(6 个月前);至今共发布 1 个版本,其中过去 12 个月发布了 1 个;首次发布于 2026/05/08。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。