@eyepop.ai/eyepop-render-2d

中文文档
4.0.0发布于 2026/11/14MITTypeScriptESM + CJS构建来源已验证近 30 天下载 2944

The Node.js / Typescript library for 2d rendering of EyePop.ai's inference API

原始使用文档
文档目录7 节
  1. Installation
  2. Node
  3. Browser
  4. Usage example
  5. Node
  6. Browser
  7. Rendering Rules

EyePop.ai Render 2d Node Module

This EyePop.ai Node Module provides convenient 2d rendering functions for predictions returned by to the EyePop.ai's inference API from applications written in the TypeScript or JavaScript language.

The module requires the EyePop Node SDK

Installation

Node

npm install --save @eyepop.ai/eyepop @eyepop.ai/eyepop-render-2d

Browser

<script src="https://cdn.jsdelivr.net/npm/@eyepop.ai/eyepop/dist/eyepop.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@eyepop.ai/eyepop-render-2d/dist/eyepop.render2d.min.js"></script>

Usage example

Node

This EyePop Node Module provides 2d rendering for predictions using canvas.CanvasRenderingContext2D.

import { EyePop } from '@eyepop.ai/eyepop'
import { Render2d } from '@eyepop.ai/eyepop-render-2d'

import { createCanvas, loadImage } from 'canvas'
import { open } from 'openurl'
import { mkdtempSync, writeFileSync } from 'node:fs'
import { join } from 'node:path'
import { tmpdir } from 'node:os'

const example_image_path = 'examples/example.jpg'

;(async () => {
    const image = await loadImage(example_image_path)
    const canvas = createCanvas(image.width, image.height)
    const context = canvas.getContext('2d')
    const renderer = Render2d.renderer(context)

    context.drawImage(image, 0, 0)

    const endpoint = await EyePop.workerEndpoint({
        pop: {
            components: [
                {
                    type: 'inference',
                    ability: 'eyepop.person:latest',
                    categoryName: 'person',
                },
            ],
        },
    }).connect()
    try {
        let results = await endpoint.process({ source: { path: example_image_path } })
        for await (let result of results) {
            renderer.draw(result)
        }
    } finally {
        await endpoint.disconnect()
    }

    const tmp_dir = mkdtempSync(join(tmpdir(), 'ep-demo-'))
    const temp_file = join(tmp_dir, 'out.png')
    console.log(`creating temp file: ${temp_file}`)

    const buffer = canvas.toBuffer('image/png')
    writeFileSync(temp_file, buffer)

    open(`file://${temp_file}`)
})()

Browser

<!doctype html>
<html lang="en">
    <head>
        <script src="https://cdn.jsdelivr.net/npm/@eyepop.ai/eyepop/dist/eyepop.min.js"></script>
        <script src="https://cdn.jsdelivr.net/npm/@eyepop.ai/eyepop-render-2d/dist/eyepop.render2d.min.js"></script>
    </head>
    <body>
        <!-- ... -->
        <input
            type="file"
            id="my-file-chooser"
        />
        <!-- ... -->
        <canvas id="my-canvas"></canvas>
        <!-- ... -->
        <script>
            async uploadFile(event) {
                const fileChooser = document.getElementById('my-file-chooser');
                const context = document.getElementById('my-canvas').getContext("2d");
                const renderer = Render2d.renderer(context);

                const endpoint = await EyePop.workerEndpoint({auth: {oAuth2: true}}).connect();
                await endpoint.changePop({ components: [{
                    type: 'inference',
                    model: 'eyepop.person:latest',
                    categoryName: 'person'
                }]})
                await endpoint.process({ source: {file: fileChooser.files[0]} }).then(async (results) => {
                    for await (let result of results) {
                        renderer.draw(result);
                    }
                });
                await endpoint.disconnect();
            });
        </script>
    </body>
</html>

Rendering Rules

By default, the 2d renderer renders boxes and class-labels for every top level object in the prediction. Change this rendering behaviour by passing in rendering rule(s), e.g.:

// ...
Render2d.renderer(context, [Render2d.renderFace()]).draw(result)
// ...

Each rule has a render object and a target attribute. All prebuild render classes accept a JSONPath expression as target parameter to select which elements should be rendered from predictions. See JSONPath expression

Most prebuild render classes provide a reasonable defaults, as shown below.

Rendering Bounding Boxes and Class Labels

Render2d.renderBox({
    showClass: true,
    showConfidence: false,
    showTrackId: false,
    showNestedClasses: false,
    target: '$..objects.*',
})

Render Human Body Poses (2d or 3d)

Render2d.renderPose({
    target: '$..objects[?(@.category=="person")]',
})

Render Human Hand Details

Render2d.renderHand({
    target: '$..objects[?(@.classLabel=="hand circumference")]',
})

Render Human Faces

Render2d.renderFace({
    showLabels: false,
    target: '$..objects[?(@.classLabel=="face")]',
})

Render Text (OCR Overlay)

Render2d.renderText({
    target: '$..objects[?(@.classLabel=="text")]',
})

Render Classification Labels

Renders whole-image classification labels. Defaults shown:

Render2d.renderClasses({
    showConfidence: false,
    labelSizePercentage: 0.05,
    target: '$',
})

Render Key Points

Renders key points for any object that carries them. Defaults shown:

Render2d.renderKeypoints({
    showLabels: false,
    target: '$..objects[?(@.keyPoints)]',
})

Render Segmentation Masks

Render2d.renderMask({
    target: '$..objects[?(@.mask)]',
})

Render Segmentation Contours

Render2d.renderContour({
    target: '$..objects[?(@.contours)]',
})

Render Depth Maps

Renders the frame-level depth map produced by depth estimation abilities (e.g. eyepop.depth.*) as a turbo-colormap heatmap blended over the frame: near = warm (red/yellow), far = cool (blue). Sky pixels (+Infinity) leave the frame untouched unless renderSky is set.

Render2d.renderDepth({
    target: '$',
    opacity: 0.5, // overlay opacity over the underlying frame
    renderSky: false, // also paint sky pixels
})

Blur an Object

Render2d.renderBlur({
    target: '$..objects[?(@.classLabel=="face")]',
})

Note: this currently paints a solid fill over the object rather than applying a true blur.

Render a Trail of a traced object over time

Render2d.renderTrail({
    target: '$..objects[?(@.traceId)]',
    trailLengthSeconds: 1,
})

By default, this traces the mid-point of the object's bounding box. Instead, one can also draw trails of sub-objects or key points of the traced object. Use the optional parameter traceDetails for this purpose. E.g. trail the nose of every traced person:

Render2d.renderTrail({
    target: '$..objects[?(@.traceId)]',
    trailLengthSeconds: 1,
    traceDetails: '$..keyPoints[?(@.category=="3d-body-points")].points[?(@.classLabel.includes("nose"))]',
})

Custom render implementation

To implement custom rendering rules, create a custom class as follows:

import { PredictedObject, StreamTime } from '@eyepop.ai/eyepop'

export interface Render {
    target: string
    start(context: CanvasRenderingContext2D, style: Style): void
    draw(element: any, xOffset: number, yOffset: number, xScale: number, yScale: number, streamTime: StreamTime): void
}

export class RenderCustomImage implements Render {
    public target: string = "$..objects[?(@.category=='person')]"

    private context: CanvasRenderingContext2D | undefined
    private style: any

    // Optionally, add a constructor here. ie: constructor(...) { }

    // The start method sets the context and style properties.
    start(context: CanvasRenderingContext2D, style: any) {
        this.context = context
        this.style = style
    }

    // The draw method draws the image and line on the canvas based on the positions of the points in the PredictedObject.
    public draw(
        element: PredictedObject, // The object containing the keypoints
        xOffset: number, // The x offset for the drawing
        yOffset: number, // The y offset for the drawing
        xScale: number, // The x scale factor for the drawing
        yScale: number, // The y scale factor for the drawing
        streamTime: StreamTime, // The timestamp for the stream of predicted objects
    ): void {
        // Check if the context and style properties have been set
        if (!this.context || !this.style) {
            throw new Error('render() called before start()')
        }

        // Check if the keypoints are defined
        if (!element.keyPoints) return
        if (!element.keyPoints.length) return

        // Find the points of interest in the keypoints
        for (let i = 0; i < element.keyPoints.length; i++) {
            const kp = element.keyPoints[i]
            for (let j = 0; j < kp.points.length; j++) {
                const point = kp.points[j]
                if (point.classLabel === 'left eye' || point.classLabel === 'right eye') {
                    // Draw with the canvas context here
                }
            }
        }
    }
}

版本与发布记录

@eyepop.ai/eyepop-render-2d 共发布 142 个版本,首次发布于 2024/02/17;过去 12 个月发布了 50 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
4.0.0latest2026/11/14今天
4.0.0-rc.3next2026/11/14今天
4.0.0-rc.22026/11/13今天
4.0.0-rc.12026/11/131 天前
3.27.12026/11/131 天前
3.27.02026/11/104 天前

关于 @eyepop.ai/eyepop-render-2d 的常见问题

@eyepop.ai/eyepop-render-2d 是什么?

The Node.js / Typescript library for 2d rendering of EyePop.ai's inference API

如何安装 @eyepop.ai/eyepop-render-2d?

在项目目录运行 npm install @eyepop.ai/eyepop-render-2d,或使用 pnpm add / yarn add / bun add。

@eyepop.ai/eyepop-render-2d 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@eyepop.ai/eyepop-render-2d 支持 ESM 还是 CommonJS?

同时提供 ES Module 与 CommonJS 入口,import 和 require() 都可以使用,打包工具会自动选择合适的版本。

@eyepop.ai/eyepop-render-2d 可以商用吗?

@eyepop.ai/eyepop-render-2d 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@eyepop.ai/eyepop-render-2d 的下载量有多少?

根据 npm 官方下载统计,@eyepop.ai/eyepop-render-2d 在 2026/10/14 – 2026/11/12 这 30 天内被下载 2,944 次,日均约 98 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@eyepop.ai/eyepop-render-2d 还在维护吗?

最新版本 4.0.0 发布于 2026/11/14(今天);至今共发布 142 个版本,其中过去 12 个月发布了 50 个;首次发布于 2024/02/17。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。