@flare-engine/assets

中文文档
0.4.12发布于 2026/11/13Apache-2.0TypeScriptESM + CJS构建来源已验证近 30 天下载 3324

Asset loading, sprite sheet parsing

原始使用文档
文档目录7 节
  1. Install
  2. Usage
  3. Web (CanvasKit)
  4. Native (React Native + Skia)
  5. Partial-failure loading
  6. Sprite sheets & procedural atlases
  7. License

@flare-engine/assets

Manifest-driven asset loading — AssetManager with progress signal, SpriteSheet (TexturePacker hash + array, Aseprite JSON), Texture wrapper around SkImage, createProceduralAtlas for shape-atlas / placeholder generation. Audio buffer types live in @flare-engine/audio.

Install

bun add @flare-engine/assets

Usage

A manifest is a list of { key, type, path } entries. AssetManager delegates the actual fetch+decode to an injected AssetLoader; two default loaders ship — one for web (fetch) and one for native (a filesystem readFile). Both take a decodeImage you wire to your Skia/CanvasKit instance, so the package pulls in no renderer of its own.

Web (CanvasKit)

import { AssetManager, createFetchAssetLoader, type ManifestEntry, type SkImageLike } from '@flare-engine/assets';

declare const kit: { MakeImageFromEncoded(bytes: Uint8Array): SkImageLike | null };

const loader = createFetchAssetLoader({
  decodeImage: (bytes) => kit.MakeImageFromEncoded(bytes),
});

const manifest: ManifestEntry[] = [
  { key: 'hero', type: 'texture', path: '/assets/hero.png' },
  { key: 'atlas', type: 'spritesheet', path: '/assets/hero.json' },
];

const assets = new AssetManager(loader);
assets.onProgress.add((p) => console.log(`loading ${Math.round(p * 100)}%`));
await assets.load(manifest);

const hero = assets.get('hero'); // Texture

Native (React Native + Skia)

import { Skia } from '@shopify/react-native-skia';
import * as FileSystem from 'expo-file-system';
import { AssetManager, createFileAssetLoader, decodeImage } from '@flare-engine/assets';

const loader = createFileAssetLoader({
  readFile: async (path) => {
    const base64 = await FileSystem.readAsStringAsync(path, {
      encoding: FileSystem.EncodingType.Base64,
    });
    return Uint8Array.from(atob(base64), (c) => c.charCodeAt(0));
  },
  decodeImage: (bytes) => decodeImage(Skia, bytes),
});

const assets = new AssetManager(loader);
await assets.load(manifest);

Per entry type: texture → a Texture; binary → Uint8Array; json / spritesheet → the parsed JSON (feed a spritesheet result to parseTexturePackerHash / parseTexturePackerArray / parseAseprite).

Partial-failure loading

load() is fail-fast — one failed entry rejects the whole call. When a partial asset set is acceptable, use loadManifestSettled():

import { AssetManager, type ManifestEntry } from '@flare-engine/assets';
declare const assets: AssetManager;
declare const manifest: ManifestEntry[];

const { loaded, failed } = await assets.loadManifestSettled(manifest);
if (failed.length) console.warn('some assets failed', failed);
// loaded: string[] of cached keys; failed: { key, error }[]

Sprite sheets & procedural atlases

import { parseTexturePackerHash, createProceduralAtlas, type SkiaAtlasModuleLike } from '@flare-engine/assets';

declare const json: unknown;
declare const skia: SkiaAtlasModuleLike;

const sheet = parseTexturePackerHash(json);

// Procedural placeholder atlas:
const { image, sheet: atlas } = createProceduralAtlas(skia, [
  { name: 'enemy', w: 32, h: 32, color: 0xff_00_ff_00 },
]);

Rotated frames are not supported. TexturePacker's "Allow rotation" packs some frames sideways; the parser cannot yet remap them, so they render rotated. Frames with rotated: true emit a dev-mode console.warn naming the frame — re-export the atlas with rotation disabled. Full rotation support is post-launch.

See API spec.

License

Apache-2.0

版本与发布记录

@flare-engine/assets 共发布 17 个版本,首次发布于 2026/06/10;过去 12 个月发布了 17 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.4.12latest2026/11/133 天前
0.4.112026/11/123 天前
0.4.102026/11/087 天前
0.4.82026/11/0610 天前
0.4.72026/11/0411 天前
0.4.62026/10/3115 天前

关于 @flare-engine/assets 的常见问题

@flare-engine/assets 是什么?

Asset loading, sprite sheet parsing

如何安装 @flare-engine/assets?

在项目目录运行 npm install @flare-engine/assets,或使用 pnpm add / yarn add / bun add。

@flare-engine/assets 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@flare-engine/assets 支持 ESM 还是 CommonJS?

同时提供 ES Module 与 CommonJS 入口,import 和 require() 都可以使用,打包工具会自动选择合适的版本。

@flare-engine/assets 需要什么版本的 Node.js?

package.json 的 engines 字段要求 Node.js >=20。版本不符时 npm 默认只给出警告,开启 engine-strict 后会拒绝安装。

@flare-engine/assets 可以商用吗?

@flare-engine/assets 使用 Apache-2.0 许可。宽松许可:允许商业使用、修改和再分发,并附带明确的专利授权;分发时需保留许可与 NOTICE 文件,修改过的文件要注明改动。以上为概括,不构成法律意见,请以许可原文为准。

@flare-engine/assets 的下载量有多少?

根据 npm 官方下载统计,@flare-engine/assets 在 2026/10/15 – 2026/11/13 这 30 天内被下载 3,324 次,日均约 111 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@flare-engine/assets 还在维护吗?

最新版本 0.4.12 发布于 2026/11/13(3 天前);至今共发布 17 个版本,其中过去 12 个月发布了 17 个;首次发布于 2026/06/10。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。