@flare-engine/ecs

中文文档
0.4.12发布于 2026/11/13Apache-2.0TypeScriptESM + CJS构建来源已验证近 30 天下载 3451

Entity-Component-System with archetype queries

原始使用文档
文档目录6 节
  1. Install
  2. Usage
  3. Walking a query
  4. Systems
  5. Prefab data
  6. License

@flare-engine/ecs

Archetype-bitmask ECS — World (spawn/destroy, query + queryBuilder + removeQuery, forEachEntity, entityCount), Query with a zero-alloc entities walk and onEntityAdded / onEntityRemoved signals, defineComponent, defineSystem, definePrefab, FSM. Built-in components: Position, Velocity, Rotation, Scale, Parent, Lifetime, Follower. Five system factories: createMovementSystem, createLifetimeSystem, createBoundsCullSystem, createFollowerSystem, createOrphanCullSystem. Max 32 component types total — the component-id bitmask is module-global, shared across all World instances.

Install

bun add @flare-engine/ecs

Usage

import { World, defineComponent, Position, Velocity } from '@flare-engine/ecs';

const Health = defineComponent<{ hp: number }>('Health', () => ({ hp: 100 }));

const world = new World();
const e = world.spawn();
world.add(e, Position, { x: 0, y: 0 });
world.add(e, Velocity, { x: 1, y: 0 });
world.add(e, Health);

const movers = world.query(Position, Velocity);
const ids = movers.entities;
for (let i = 0; i < ids.length; i++) {
  const id = ids[i]!;
  /* ... */
}

Walking a query

query.entities is the live readonly number[] of matching ids — walk it by index, as above, and nothing is allocated. for (const id of query) also works and is fine outside the frame, but it creates an iterator per loop and, on Hermes (React Native), one result object per entity, so keep it out of systems and render code. The array is live: destroying an entity or changing its components mid-walk moves another entity into the slot under you — collect first, act after.

Systems

defineSystem binds a query to a per-frame function; register the returned worldFn with world.addSystem (lower priority runs first) and pass the same reference to removeSystem.

import { World, defineSystem, Position, Velocity } from '@flare-engine/ecs';

const world = new World();
const movers = world.query(Position, Velocity);
const moveSys = defineSystem(movers, (query, dt, w) => {
  const ids = query.entities;
  for (let i = 0; i < ids.length; i++) {
    const id = ids[i]!;
    const pos = w.get(id, Position)!;
    const vel = w.get(id, Velocity)!;
    pos.x += vel.x * dt;
    pos.y += vel.y * dt;
  }
});
world.addSystem(moveSys.worldFn, 0);
world.step(1 / 60);
world.removeSystem(moveSys.worldFn);

Prefab data

definePrefab plain-object data is stored by reference and shared by every spawn; pass () => T for per-entity mutable state:

import { definePrefab, Position, Velocity } from '@flare-engine/ecs';

// Every bullet gets its own Position and Velocity object.
const Bullet = definePrefab(
  'Bullet',
  [Position, () => ({ x: 0, y: 0 })],
  [Velocity, () => ({ x: 0, y: -300 })],
);

See API spec.

License

Apache-2.0

版本与发布记录

@flare-engine/ecs 共发布 17 个版本,首次发布于 2026/06/10;过去 12 个月发布了 17 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.4.12latest2026/11/133 天前
0.4.112026/11/123 天前
0.4.102026/11/087 天前
0.4.82026/11/0610 天前
0.4.72026/11/0411 天前
0.4.62026/10/3115 天前

关于 @flare-engine/ecs 的常见问题

@flare-engine/ecs 是什么?

Entity-Component-System with archetype queries

如何安装 @flare-engine/ecs?

在项目目录运行 npm install @flare-engine/ecs,或使用 pnpm add / yarn add / bun add。

@flare-engine/ecs 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@flare-engine/ecs 支持 ESM 还是 CommonJS?

同时提供 ES Module 与 CommonJS 入口,import 和 require() 都可以使用,打包工具会自动选择合适的版本。

@flare-engine/ecs 需要什么版本的 Node.js?

package.json 的 engines 字段要求 Node.js >=20。版本不符时 npm 默认只给出警告,开启 engine-strict 后会拒绝安装。

@flare-engine/ecs 可以商用吗?

@flare-engine/ecs 使用 Apache-2.0 许可。宽松许可:允许商业使用、修改和再分发,并附带明确的专利授权;分发时需保留许可与 NOTICE 文件,修改过的文件要注明改动。以上为概括,不构成法律意见,请以许可原文为准。

@flare-engine/ecs 的下载量有多少?

根据 npm 官方下载统计,@flare-engine/ecs 在 2026/10/15 – 2026/11/13 这 30 天内被下载 3,451 次,日均约 115 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@flare-engine/ecs 还在维护吗?

最新版本 0.4.12 发布于 2026/11/13(3 天前);至今共发布 17 个版本,其中过去 12 个月发布了 17 个;首次发布于 2026/06/10。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。