@flare-engine/testing

中文文档
0.4.12发布于 2026/11/13Apache-2.0TypeScriptESM + CJS构建来源已验证近 30 天下载 2242

Deterministic World factory, fake Clock, mock InputManager, and scene snapshot helpers

原始使用文档
文档目录5 节
  1. Install
  2. Usage
  3. Headless context
  4. Bench harnesses
  5. License

@flare-engine/testing

Deterministic test helpers for ECS games. A dev-time package by default — it is not bundled into apps unless an app opts in for the one runtime use described under Bench harnesses. createFakeClock is a deterministic requestFrame / cancelFrame replacement; createTestWorld wires a World + GameLoop + fake clock together; createHeadlessContext builds on it to stand in for the React GameContextValue (camera, input, assets, sheet) without React Native or Skia; MockInputManager extends the real InputManager with scriptable pointer sequences; serializeScene / snapshotsEqual enable regression-style snapshot tests.

Install

bun add -d @flare-engine/testing

Usage

import { createTestWorld, MockInputManager, serializeScene } from '@flare-engine/testing';
import { Position, Velocity } from '@flare-engine/ecs';

const { world, step, stepFrames } = createTestWorld({ fixedDt: 1 / 60 });
const e = world.spawn();
world.add(e, Position, { x: 0, y: 0 });
world.add(e, Velocity, { x: 1, y: 0 });

stepFrames(60, 1 / 60);

const snap = serializeScene(world, [Position]);
// components values are typed unknown; cast to the component shape to read fields
const posX = (snap.entities[0]?.components['Position'] as { x: number } | undefined)?.x;
const passed: boolean = posX === 60;

Headless context

createHeadlessContext returns the createTestWorld members plus a real Camera2D, a MockInputManager, an AssetManager with a resolve-null loader, a permissive SpriteSheet and a caller-supplied scenes slot. loop.onLateUpdate runs camera.update(dt) then input.update() each frame, the same wiring GameView installs.

import { getFrame } from '@flare-engine/assets';
import { createHeadlessContext } from '@flare-engine/testing';

const ctx = createHeadlessContext({ viewportWidth: 320, viewportHeight: 180 });
ctx.camera.shake(8, 0.5);
ctx.input.tap(10, 10);
ctx.stepFrames(10);

// camera.update(dt) and input.update() ran on every stepped frame
const shaking: boolean = ctx.camera.effectiveX !== ctx.camera.x;
const tapCleared: boolean = ctx.input.pointer.justPressed === false;
// the permissive sheet resolves every frame name to its single 8x8 frame
const frame = getFrame(ctx.sheet, 'any-name');

Bench harnesses

createBenchSession is a test-runner primitive, not an app-side one. It replaces Math.random with a seeded RNG for the life of the session (until end() restores it), and its whenDone latch is a Promise for a test to await — not a synchronous flag a render loop can poll each frame. It is meant to wrap one deterministic scenario inside a test runner.

In-app bench harnesses — a scenario runner that ships in app code, its done-latch (a synchronous isBenchDone() or similar), its flags and its reporting — are consumer-owned. The engine does not ship one, and no runtime package re-exports createBenchSession. Write the harness in the app; share with it only what it actually needs from the engine (for example a SeededRNG from @flare-engine/math).

An app that does want the seeded session at runtime may list @flare-engine/testing as a regular dependency instead of a devDependency. Its own dependencies are the @flare-engine/* runtime packages assets, core, ecs, input, math and render only, with no peer dependencies, so nothing outside the engine enters the bundle.

See API spec.

License

Apache-2.0

版本与发布记录

@flare-engine/testing 共发布 17 个版本,首次发布于 2026/06/10;过去 12 个月发布了 17 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.4.12latest2026/11/133 天前
0.4.112026/11/123 天前
0.4.102026/11/087 天前
0.4.82026/11/0610 天前
0.4.72026/11/0411 天前
0.4.62026/10/3115 天前

关于 @flare-engine/testing 的常见问题

@flare-engine/testing 是什么?

Deterministic World factory, fake Clock, mock InputManager, and scene snapshot helpers

如何安装 @flare-engine/testing?

在项目目录运行 npm install @flare-engine/testing,或使用 pnpm add / yarn add / bun add。

@flare-engine/testing 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@flare-engine/testing 支持 ESM 还是 CommonJS?

同时提供 ES Module 与 CommonJS 入口,import 和 require() 都可以使用,打包工具会自动选择合适的版本。

@flare-engine/testing 需要什么版本的 Node.js?

package.json 的 engines 字段要求 Node.js >=20。版本不符时 npm 默认只给出警告,开启 engine-strict 后会拒绝安装。

@flare-engine/testing 可以商用吗?

@flare-engine/testing 使用 Apache-2.0 许可。宽松许可:允许商业使用、修改和再分发,并附带明确的专利授权;分发时需保留许可与 NOTICE 文件,修改过的文件要注明改动。以上为概括,不构成法律意见,请以许可原文为准。

@flare-engine/testing 的下载量有多少?

根据 npm 官方下载统计,@flare-engine/testing 在 2026/10/15 – 2026/11/13 这 30 天内被下载 2,242 次,日均约 75 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@flare-engine/testing 还在维护吗?

最新版本 0.4.12 发布于 2026/11/13(3 天前);至今共发布 17 个版本,其中过去 12 个月发布了 17 个;首次发布于 2026/06/10。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。