@flare-engine/testing
Deterministic test helpers for ECS games. A dev-time package by default — it is not bundled into apps unless an app opts in for the one runtime use described under Bench harnesses. createFakeClock is a deterministic requestFrame / cancelFrame replacement; createTestWorld wires a World + GameLoop + fake clock together; createHeadlessContext builds on it to stand in for the React GameContextValue (camera, input, assets, sheet) without React Native or Skia; MockInputManager extends the real InputManager with scriptable pointer sequences; serializeScene / snapshotsEqual enable regression-style snapshot tests.
Install
bun add -d @flare-engine/testing
Usage
import { createTestWorld, MockInputManager, serializeScene } from '@flare-engine/testing';
import { Position, Velocity } from '@flare-engine/ecs';
const { world, step, stepFrames } = createTestWorld({ fixedDt: 1 / 60 });
const e = world.spawn();
world.add(e, Position, { x: 0, y: 0 });
world.add(e, Velocity, { x: 1, y: 0 });
stepFrames(60, 1 / 60);
const snap = serializeScene(world, [Position]);
// components values are typed unknown; cast to the component shape to read fields
const posX = (snap.entities[0]?.components['Position'] as { x: number } | undefined)?.x;
const passed: boolean = posX === 60;
Headless context
createHeadlessContext returns the createTestWorld members plus a real Camera2D, a MockInputManager, an AssetManager with a resolve-null loader, a permissive SpriteSheet and a caller-supplied scenes slot. loop.onLateUpdate runs camera.update(dt) then input.update() each frame, the same wiring GameView installs.
import { getFrame } from '@flare-engine/assets';
import { createHeadlessContext } from '@flare-engine/testing';
const ctx = createHeadlessContext({ viewportWidth: 320, viewportHeight: 180 });
ctx.camera.shake(8, 0.5);
ctx.input.tap(10, 10);
ctx.stepFrames(10);
// camera.update(dt) and input.update() ran on every stepped frame
const shaking: boolean = ctx.camera.effectiveX !== ctx.camera.x;
const tapCleared: boolean = ctx.input.pointer.justPressed === false;
// the permissive sheet resolves every frame name to its single 8x8 frame
const frame = getFrame(ctx.sheet, 'any-name');
Bench harnesses
createBenchSession is a test-runner primitive, not an app-side one. It replaces Math.random with a seeded RNG for the life of the session (until end() restores it), and its whenDone latch is a Promise for a test to await — not a synchronous flag a render loop can poll each frame. It is meant to wrap one deterministic scenario inside a test runner.
In-app bench harnesses — a scenario runner that ships in app code, its done-latch (a synchronous isBenchDone() or similar), its flags and its reporting — are consumer-owned. The engine does not ship one, and no runtime package re-exports createBenchSession. Write the harness in the app; share with it only what it actually needs from the engine (for example a SeededRNG from @flare-engine/math).
An app that does want the seeded session at runtime may list @flare-engine/testing as a regular dependency instead of a devDependency. Its own dependencies are the @flare-engine/* runtime packages assets, core, ecs, input, math and render only, with no peer dependencies, so nothing outside the engine enters the bundle.
See API spec.
License
Apache-2.0