@adatechnology/game-vehicles-driving

中文文档
0.2.17发布于 2026/11/07MITTypeScriptES Module构建来源已验证近 30 天下载 2075

Driving for vehicles, without three.js and without a game: an arcade driver (the game's car: acceleration, braking, handbrake, steering, corner collision, crash damage, noise, run-over of bodies) and a semi-simulation driver (suspension, tyre friction, ge

原始使用文档

@adatechnology/game-vehicles-driving

Driving for vehicles, without three.js and without a game. The arcade driver is the car of the game, extracted: a pure step over a state, with every number an option.

import { createArcadeDriver, vehicleCorners } from '@adatechnology/game-vehicles-driving'

const driver = createArcadeDriver({ maxForward: 20 })
driver.place(0, 0, 0)
const world = {
  blocked: (x, z, yaw) => vehicleCorners(driver.spec, x, z, yaw).some(([a, b]) => isSolid(a, b)),
  bodies: () => zombies.map((z) => (z.alive ? z : undefined)),
}
const { state, events } = driver.step({ throttle: 1, brake: 0, steer: 0, handbrake: false }, dt, world)
// events: crash, noise (crash, engine, horn), run_over (kill, knock, push), horn

The driver never touches a game: the host applies damage, shakes the camera, kills the bodies and plays the sounds from the events. Tested against the game's own carUpdate cut from jogo.js (positions and events frame by frame).

Semi-simulation

createSemiSimDriver(spec) is the driving the Frota document asks for: a single rigid body with a low centre of mass, a spring and damper on each wheel measured against the ground under it (world.ground(x, z)), longitudinal and lateral tyre forces apart inside a friction circle, an automatic gearbox with a simulated RPM, a handbrake that locks the rear wheels, surfaces (dry_asphalt 1.0, wet_asphalt 0.75 with aquaplaning above 90 km/h, dirt 0.65, grass 0.55, mud 0.4 that bogs a vehicle without four-wheel drive, blood 0.5) and damage that changes how it drives (driver.condition: a flat tyre pulls to its side, a damaged suspension rolls more, an engine under 30% fails at full throttle and can die uphill). Fuel use follows the RPM, the cargo and the engine (up to +40% when wrecked). semiSpecFromStats builds a spec from the design ratings; impactEnergy, bodyDamage, vehicleDamageFromImpact and speedLoss are the run-over formulas of section 08. There is no team code for it: the document's numbers are the tests, and no golden is claimed.

版本与发布记录

@adatechnology/game-vehicles-driving 共发布 19 个版本,首次发布于 2026/10/25;过去 12 个月发布了 19 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.2.17latest2026/11/07今天
0.2.162026/11/07今天
0.2.152026/11/07今天
0.2.142026/11/071 天前
0.2.132026/11/061 天前
0.2.122026/11/061 天前

关于 @adatechnology/game-vehicles-driving 的常见问题

@adatechnology/game-vehicles-driving 是什么?

Driving for vehicles, without three.js and without a game: an arcade driver (the game's car: acceleration, braking, handbrake, steering, corner collision, crash damage, noise, run-over of bodies) and a semi-simulation driver (suspension, tyre friction, ge

如何安装 @adatechnology/game-vehicles-driving?

在项目目录运行 npm install @adatechnology/game-vehicles-driving,或使用 pnpm add / yarn add / bun add。

@adatechnology/game-vehicles-driving 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@adatechnology/game-vehicles-driving 支持 ESM 还是 CommonJS?

以 ES Module 形式发布,推荐使用 import 引入。在 CommonJS 项目中,Node.js 20.19+ / 22.12+ 可以直接 require() 不含顶层 await 的 ES Module,更早的版本需要改用动态 import()。

@adatechnology/game-vehicles-driving 可以商用吗?

@adatechnology/game-vehicles-driving 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@adatechnology/game-vehicles-driving 的下载量有多少?

根据 npm 官方下载统计,@adatechnology/game-vehicles-driving 在 2026/10/05 – 2026/11/03 这 30 天内被下载 2,075 次,日均约 69 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@adatechnology/game-vehicles-driving 还在维护吗?

最新版本 0.2.17 发布于 2026/11/07(今天);至今共发布 19 个版本,其中过去 12 个月发布了 19 个;首次发布于 2026/10/25。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。