@aura3d/animation

中文文档
4.7.0发布于 2026/10/31MITTypeScriptES Module

Deterministic animation clips, mixers, root motion, skeleton palettes, blend trees, state machines, and scene/ECS animation bridges for Aura3D.

原始使用文档

@aura3d/animation

@aura3d/animation owns deterministic clip sampling, mixer state, root motion extraction, skeletal hierarchy data, skinning palette generation, blend trees, state machines, and scene/ECS animation bridges.

Public API

  • AnimationTrack, Keyframe: typed scalar, vector, quaternion, and object keyframe sampling with strict keyframe ordering.
  • AnimationClip, AnimationEvent: clip duration, track grouping, event metadata, and deterministic serialization.
  • AnimationAction, AnimationMixer, AnimationLayer: playback state, pause/play controls, scrubbing, playback speed, looping, weights, crossfades, event dispatch, and target value application.
  • Bone, Skeleton, buildSkinningPalette: bone hierarchy validation, world matrices, inverse-bind data, and renderer-facing matrix palettes.
  • BlendTree1D, BlendTree2D, AnimationStateMachine: deterministic blend weights, priority-ordered state transitions, and graph debug snapshots.
  • extractRootMotion, applyRootMotion: vector root-motion deltas for runtime targets, including loop-wrap displacement.
  • SceneAnimationBridge, ECSAnimationBridge: public adapters that write sampled values into scene nodes and ECS transform-like data.

Verification

Animation sampling, serialization, loop events, browser clip controls, crossfade blending, root motion, state-machine debug graphs, skeleton palettes, scene bridges, inspector evidence, and browser-visible animation pixels are covered by tests/unit/workstream4.physics-animation.test.ts and tests/browser/animation-browser.spec.ts. Export and import consistency is covered by pnpm verify:exports and pnpm verify:imports.

Runtime support, retargeting limits, and unsupported authoring features are documented in docs/animation/runtime-support.md.

版本与发布记录

@aura3d/animation 共发布 48 个版本,首次发布于 2026/06/06;过去 12 个月发布了 48 个版本。

版本发布日期距今
4.7.0latest2026/10/312 天前
4.6.22026/10/304 天前
4.6.12026/10/304 天前
4.6.02026/10/304 天前
4.5.02026/10/295 天前
4.3.72026/10/286 天前

关于 @aura3d/animation 的常见问题

@aura3d/animation 是什么?

确定性动画剪辑,混合器,根运动,骨架调色板,混合树,状态机,和场景/ECS动画桥为Aura3D。

如何安装 @aura3d/animation?

在项目目录运行 npm install @aura3d/animation,或使用 pnpm add / yarn add / bun add。

@aura3d/animation 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@aura3d/animation 支持 ESM 还是 CommonJS?

以 ES Module 形式发布,推荐使用 import 引入。在 CommonJS 项目中,Node.js 20.19+ / 22.12+ 可以直接 require() 不含顶层 await 的 ES Module,更早的版本需要改用动态 import()。

@aura3d/animation 可以商用吗?

@aura3d/animation 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@aura3d/animation 还在维护吗?

最新版本 4.7.0 发布于 2026/10/31(2 天前);至今共发布 48 个版本,其中过去 12 个月发布了 48 个;首次发布于 2026/06/06。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。