@aura3d/ecs

中文文档
4.7.0发布于 2026/10/31MITTypeScriptES Module

Entity identity, components, sparse-set and archetype storage, queries, command buffers, systems, scheduling, serialization, and transform components.

原始使用文档

@aura3d/ecs

Application-architecture ECS package (@aura3d/[email protected]). Import @aura3d/ecs directly or use the root @aura3d/[email protected] runtime surface; legacy @aura3d/engine/ecs subpaths were removed in 4.0.0.

@aura3d/ecs owns entity identity, component registration/storage, sparse-set and archetype data structures, queries, command buffering, systems, scheduling, serialization, profiling, and common transform/name/tag components.

Public API

  • Entity, EntityManager: deterministic entity allocation, liveness, and recycling.
  • Component, ComponentRegistry, ComponentStore, SparseSet, Bitset, Archetype: component metadata and storage primitives.
  • Query: include/exclude query execution over component stores.
  • CommandBuffer: deferred entity and component mutation.
  • System, SystemScheduler, World: ECS update ownership, phase ordering, and system execution.
  • ECSSerializer, ECSProfiler: deterministic serialization and runtime stats.
  • TransformComponent, NameComponent, TagComponent, ActiveComponent, HierarchyComponent: common components for scene, gameplay, active-state, and parent/child integration.
  • ActiveSystem, HierarchySystem: active-in-hierarchy propagation, cycle-safe parenting, traversal, sibling ordering, and hierarchy validation.

Verification

Entity lifecycle, component stores, queries, command buffers, scheduler behavior, hierarchy/active systems, serialization, profiling, and scene/ECS integration are covered by tests/unit/ecs/runtime.test.ts and tests/integration/scene-ecs-contracts.test.ts. Export and import consistency is covered by pnpm verify:exports and pnpm verify:imports.

版本与发布记录

@aura3d/ecs 共发布 47 个版本,首次发布于 2026/06/06;过去 12 个月发布了 47 个版本。

版本发布日期距今
4.7.0latest2026/10/312 天前
4.6.22026/10/304 天前
4.6.12026/10/304 天前
4.6.02026/10/304 天前
4.5.02026/10/295 天前
4.3.72026/10/286 天前

关于 @aura3d/ecs 的常见问题

@aura3d/ecs 是什么?

实体标识、组件、稀疏集和原型存储、查询、命令缓冲区、系统、调度、序列化和转换组件。

如何安装 @aura3d/ecs?

在项目目录运行 npm install @aura3d/ecs,或使用 pnpm add / yarn add / bun add。

@aura3d/ecs 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@aura3d/ecs 支持 ESM 还是 CommonJS?

以 ES Module 形式发布,推荐使用 import 引入。在 CommonJS 项目中,Node.js 20.19+ / 22.12+ 可以直接 require() 不含顶层 await 的 ES Module,更早的版本需要改用动态 import()。

@aura3d/ecs 可以商用吗?

@aura3d/ecs 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@aura3d/ecs 还在维护吗?

最新版本 4.7.0 发布于 2026/10/31(2 天前);至今共发布 47 个版本,其中过去 12 个月发布了 47 个;首次发布于 2026/06/06。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。