@blobatar/react

中文文档
2.7.0发布于 2026/08/29MITTypeScriptES Module零依赖构建来源已验证近 30 天下载 23.1万

React adapter for blobatar — deterministic geometric avatars.

原始使用文档
文档目录4 节
  1. Following the pointer
  2. With shadcn/ui
  3. Versioning
  4. Coming from blobatar/react

@blobatar/react

React adapter for blobatar — deterministic geometric avatars generated from any string.

bun add @blobatar/react blobatar

blobatar is a peer dependency: the adapter carries no renderer of its own.

import { Blobatar } from "@blobatar/react";

<Blobatar name={user.email} size={48} />

Animated blobatars need the stylesheet, and render as inline SVG rather than an <img> — :hover never fires inside an <img>, so the two modes cannot be combined:

import "blobatar/motion.css";

<Blobatar name={user.email} animate="hover" />

Full option reference lives in the main README.

Following the pointer

The eyes can track the cursor. That layer is the one part of the motion system that needs JavaScript, so it is a separate subpath and costs nothing unless you import it:

import { Blobatar } from "@blobatar/react";
import { useGaze } from "@blobatar/react/gaze";
import "blobatar/motion.css";
import "blobatar/gaze.css"; // required — the eyes hold still without it

const { ref } = useGaze({ travel: 3 });
<Blobatar ref={ref} name={user.email} animate="always" size={200} />;

travel is the excursion, and it is what opts a blobatar into the layer: --mo-track-travel starts at 0px, so a page with the stylesheet loaded and the excursion set nowhere has a driver running and no eyes moving. It is in viewBox units — the blobatar is 100 across, so 3 is 3% of the face — and about 1.5 to 4 reads well.

Leave it out and the stylesheet owns it instead, which is the better route for a whole field of blobatars, since the property inherits, or for anything responsive:

.hero .mo-eyes { --mo-track-travel: 3px; }

Pick one, not both. A rule like that one wins over travel, not the other way round: the hook writes the property inline on the <svg> and the eyes inherit it from there, and a declaration on the element itself always beats an inherited value however that value was written. Set both and the rule is what you get, silently, and the symptom is a face that renders perfectly and never moves. There is no default, so the two never collide unless you opt into both.

A blobatar looks at nothing until it is aimed, "pointer" included. Where that never changes, say so in the options and there is nothing else to write:

const { ref } = useGaze({ travel: 3, lookAt: "pointer" });

lookAt is also handed back for aiming that does change, and both take the same things: a point in client coordinates, an element (lookAt(button.current)), "pointer" for the cursor, "rest" to park the eyes in the middle without resuming it, or null for nothing, which gives the blobatar its idle glance back. The option is re-applied whenever it changes and the function wins in between, so a component can declare its usual target and still aim by hand. lookAt and remeasure are stable across renders. useGaze({ settle, snap }) tunes the pursuit.

Nothing attaches under prefers-reduced-motion or without a fine pointer, and both are watched rather than sampled once. This is a large-size effect: on a 40px avatar it is a fraction of a pixel, and it earns its place on the one big blobatar a page is about.

With shadcn/ui

There is a registry item that composes this adapter with shadcn's Avatar, falling back to a blobatar when a user has no profile image:

npx shadcn@latest registry add @blobatar=https://blobatar.dev/r/{name}.json
npx shadcn@latest add @blobatar/avatar
import { Blobatar } from "@/components/ui/blobatar";

<Blobatar name={user.email} src={user.avatarUrl} />;

That Blobatar is the wrapper, not this one — it takes a src alongside the name, and every option above goes in a blobatar prop. shadcn add installs this package for it, so a project using both imports one of the two under another name.

Versioning

Every package in the set publishes the same version, and the major names the generation — the frozen seed-to-look mapping. @blobatar/react@2 renders gen2, exactly as blobatar@2 does. Upgrading a major is the opt-in to your users' avatars changing, so the peer range on blobatar is an exact major rather than ^: a mixed pair is not a version skew, it is the wrong picture.

Coming from blobatar/react

blobatar/react still exists and still works. This package re-exports it, so the two are the same component rather than two copies and cannot drift. That subpath is deprecated and is removed in v3 — there is no hurry, and no risk in waiting.

bunx blobatar-codemod .
bun add @blobatar/react

The codemod rewrites every blobatar/react specifier it finds, in imports, require, dynamic import() and prose, and is safe to run twice. It does not install anything; that command is yours.

版本与发布记录

@blobatar/react 共发布 7 个版本,首次发布于 2026/08/20;过去 12 个月发布了 7 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
2.7.0latest2026/08/292 个月前
2.6.02026/08/292 个月前
2.5.02026/08/242 个月前
2.4.02026/08/212 个月前
2.3.12026/08/212 个月前
2.3.02026/08/202 个月前

关于 @blobatar/react 的常见问题

@blobatar/react 是什么?

React adapter for blobatar — deterministic geometric avatars.

如何安装 @blobatar/react?

在项目目录运行 npm install @blobatar/react,或使用 pnpm add / yarn add / bun add。它还需要宿主项目提供 peer 依赖:blobatar(2.x)、react(>=18)。npm 7 及以上与 pnpm 8 及以上默认会自动安装必需的 peer 依赖,Yarn 需要手动安装。

@blobatar/react 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@blobatar/react 支持 ESM 还是 CommonJS?

以 ES Module 形式发布,推荐使用 import 引入。在 CommonJS 项目中,Node.js 20.19+ / 22.12+ 可以直接 require() 不含顶层 await 的 ES Module,更早的版本需要改用动态 import()。

@blobatar/react 可以商用吗?

@blobatar/react 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@blobatar/react 的下载量有多少?

根据 npm 官方下载统计,@blobatar/react 在 2026/10/09 – 2026/11/07 这 30 天内被下载 230,887 次,日均约 7,696 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@blobatar/react 还在维护吗?

最新版本 2.7.0 发布于 2026/08/29(2 个月前);至今共发布 7 个版本,其中过去 12 个月发布了 7 个;首次发布于 2026/08/20。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。