@civ-clone/core-random

中文文档
0.1.2发布于 2026/10/01MITTypeScriptCommonJS零依赖近 30 天下载 2393

A seeded random number generator that tracks how far through its own stream it is.

原始使用文档

@civ-clone/core-random

A seeded random number generator that tracks how far through its own stream it is.

import { instance as rng } from '@civ-clone/core-random';

rng(); // 0.4362...
rng.calls(); // 1
rng.seed(); // whatever it was seeded with

Every engine package that needs randomness takes a () => number parameter defaulting to this instance, so a test or a loaded save can substitute its own:

import { createRng } from '@civ-clone/core-random';

const unit = new Unit(city, player, tile, ruleRegistry, createRng(1));

Why the call count matters

A save that recorded only the seed would restart the stream on load, not resume it. A game saved before a battle, loaded, and replayed would then give a different result — which makes save/load and replay-based testing untrustworthy. restore(seed, calls) puts the generator back exactly where it was:

rng.restore(save.rng.seed, save.rng.calls);

That is O(1) rather than a replay of every draw, because mulberry32's state is a single 32-bit integer advanced by a fixed increment: after n draws it is seed + n * increment (mod 2^32).

One per process, for now

instance is a module-level singleton, so two games in one process would interleave their draws and diverge. That is why every consumer takes the generator as an injectable parameter rather than importing it directly — Stage 3 of the engine plan gives each Game its own generator, and nothing at the call sites needs to change again when it does.

版本与发布记录

@civ-clone/core-random 共发布 2 个版本,首次发布于 2026/09/13;过去 12 个月发布了 2 个版本。

版本发布日期距今
0.1.2latest2026/10/011 个月前
0.1.12026/09/131 个月前

关于 @civ-clone/core-random 的常见问题

@civ-clone/core-random 是什么?

A seeded random number generator that tracks how far through its own stream it is.

如何安装 @civ-clone/core-random?

在项目目录运行 npm install @civ-clone/core-random,或使用 pnpm add / yarn add / bun add。

@civ-clone/core-random 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@civ-clone/core-random 支持 ESM 还是 CommonJS?

以 CommonJS 形式发布,可以直接 require();在 ES Module 项目中也可以用 import 引入(Node.js 会把 module.exports 作为默认导出)。

@civ-clone/core-random 可以商用吗?

@civ-clone/core-random 使用 MIT 许可。宽松许可:允许商业使用、修改和再分发,通常只需在分发时保留原版权与许可声明。以上为概括,不构成法律意见,请以许可原文为准。

@civ-clone/core-random 的下载量有多少?

根据 npm 官方下载统计,@civ-clone/core-random 在 2026/10/10 – 2026/11/08 这 30 天内被下载 2,393 次,日均约 80 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@civ-clone/core-random 还在维护吗?

最新版本 0.1.2 发布于 2026/10/01(1 个月前);至今共发布 2 个版本,其中过去 12 个月发布了 2 个;首次发布于 2026/09/13。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。