@flare-engine/audio

中文文档
0.4.12发布于 2026/11/13Apache-2.0TypeScriptESM + CJS零依赖构建来源已验证近 30 天下载 2602

AudioManager, SFX pool, music crossfade

原始使用文档
文档目录5 节
  1. Install
  2. Usage
  3. Synthesised SFX
  4. Lifecycle (manual)
  5. License

@flare-engine/audio

Web-Audio-shaped runtime audio — AudioManager (init / suspend / resume), SFXPool (pre-decoded buffers + polyphony cap), Music (single-track with crossfade), createChannels (master / sfx / music gain mixer), renderSynth (procedural SFX to PCM). Lifecycle is manual: call suspend()/resume() from your own background/foreground handler (see below).

Install

bun add @flare-engine/audio

Native: pair with react-native-audio-api (Web Audio API on native). It is an optional peer, so install it yourself in an app that plays audio on native (bun add react-native-audio-api); the package never imports it. On web, the browser's AudioContext needs nothing installed.

Usage

import { AudioManager, SFXPool, createChannels } from '@flare-engine/audio';
import type { AudioContextLike, AudioBufferLike } from '@flare-engine/audio';

// AudioContextLike is the engine's interface — obtain a real one from
// `new AudioContext()` (react-native-audio-api on native, the Web Audio global on web).
declare const ctx: AudioContextLike;
declare const shootBuffer: AudioBufferLike;

// One AudioContext, created lazily via the manager's factory.
const manager = new AudioManager();
manager.init(() => ctx);

// master ← sfx / music gain mixer.
const channels = createChannels(ctx);

// SFX pool: cap simultaneous voices, route through the sfx channel.
const sfx = new SFXPool(8);
sfx.connect(ctx, channels.get('sfx')!.node);

// Register pre-decoded buffers (decode with react-native-audio-api), then play.
sfx.register('shoot', shootBuffer);
sfx.play('shoot', { volume: 0.8, rate: 1.25 });
sfx.play('hit', { delay: 0.35 }); // start 350 ms from now on the audio clock

Synthesised SFX

renderSynth renders a described sound (sine / square / saw / noise, ADSR envelope, linear frequency sweep) into a caller-owned mono Float32Array; fillPCMBuffer copies it into a buffer the context created.

import { fillPCMBuffer, renderSynth, synthSampleCount } from '@flare-engine/audio';
import type { AudioContextLike, SFXPool } from '@flare-engine/audio';

declare const ctx: AudioContextLike;
declare const sfx: SFXPool;

const rate = 44100;
const n = synthSampleCount(0.15, rate);
const pcm = new Float32Array(n);
renderSynth({ wave: 'square', frequency: 880, endFrequency: 220, duration: 0.15 }, rate, pcm);
const buffer = ctx.createBuffer?.(1, n, rate); // optional on AudioContextLike
if (buffer) {
  fillPCMBuffer(buffer, pcm);
  sfx.register('blip', buffer);
}

Lifecycle (manual)

There is no automatic background/foreground handling — nothing subscribes to AppState or visibilitychange for you. Drive suspend()/resume() from your own lifecycle event:

import { AppState } from 'react-native';
import { AudioManager } from '@flare-engine/audio';

declare const manager: AudioManager;

AppState.addEventListener('change', (state) => {
  if (state === 'active') manager.resume();
  else manager.suspend();
});

On web, subscribe to visibilitychange:

import { AudioManager } from '@flare-engine/audio';

declare const manager: AudioManager;

document.addEventListener('visibilitychange', () => {
  document.hidden ? manager.suspend() : manager.resume();
});

See API spec.

License

Apache-2.0

版本与发布记录

@flare-engine/audio 共发布 17 个版本,首次发布于 2026/06/10;过去 12 个月发布了 17 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.4.12latest2026/11/133 天前
0.4.112026/11/123 天前
0.4.102026/11/087 天前
0.4.82026/11/0610 天前
0.4.72026/11/0411 天前
0.4.62026/10/3115 天前

关于 @flare-engine/audio 的常见问题

@flare-engine/audio 是什么?

AudioManager, SFX pool, music crossfade

如何安装 @flare-engine/audio?

在项目目录运行 npm install @flare-engine/audio,或使用 pnpm add / yarn add / bun add。

@flare-engine/audio 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@flare-engine/audio 支持 ESM 还是 CommonJS?

同时提供 ES Module 与 CommonJS 入口,import 和 require() 都可以使用,打包工具会自动选择合适的版本。

@flare-engine/audio 需要什么版本的 Node.js?

package.json 的 engines 字段要求 Node.js >=20。版本不符时 npm 默认只给出警告,开启 engine-strict 后会拒绝安装。

@flare-engine/audio 可以商用吗?

@flare-engine/audio 使用 Apache-2.0 许可。宽松许可:允许商业使用、修改和再分发,并附带明确的专利授权;分发时需保留许可与 NOTICE 文件,修改过的文件要注明改动。以上为概括,不构成法律意见,请以许可原文为准。

@flare-engine/audio 的下载量有多少?

根据 npm 官方下载统计,@flare-engine/audio 在 2026/10/15 – 2026/11/13 这 30 天内被下载 2,602 次,日均约 87 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@flare-engine/audio 还在维护吗?

最新版本 0.4.12 发布于 2026/11/13(3 天前);至今共发布 17 个版本,其中过去 12 个月发布了 17 个;首次发布于 2026/06/10。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。