@flare-engine/engine

中文文档
0.4.12发布于 2026/11/13Apache-2.0TypeScriptESM + CJS构建来源已验证近 30 天下载 2035

Flare Engine umbrella — curated barrel (14 headless packages + postfx + react); ./headless subpath for web-only and Node consumers

原始使用文档
文档目录5 节
  1. Install
  2. Usage — full stack (React Native + Web)
  3. Usage — headless (web-only / Node / tests)
  4. React Native New Architecture
  5. License

@flare-engine/engine

Convenience integration layer — createGame(config) is a pure factory that constructs World + Camera2D + Renderer + SpriteBatch + InputManager + AudioManager + AssetManager + SceneManager + GameLoop and returns them with start() / stop(). Does not own the render loop or Skia canvas lifecycle — those belong to @flare-engine/react.

The package ships two entry points:

  • . (default) — full curated barrel: the 14 headless packages + @flare-engine/dynamics + @flare-engine/postfx + curated @flare-engine/react exports. Pulls in React Native at module scope. CompiledShader and SkImageLike from postfx are aliased as PostFxCompiledShader and PostFxSkImageLike to avoid clashing with the render/assets versions. Dynamics' World and Body are aliased as DynamicsWorld and DynamicsBody so the ECS World keeps the name. React's GameConfig is re-exported as GameViewConfig to avoid clashing with createGame's own GameConfig.
  • ./headless — RN-free subset: the 14 headless packages (math, events, core, ecs, render, input, physics, audio, assets, scene, animation, particles, tilemap, debug) plus createGame and tier2-wiring. No @flare-engine/react, no @flare-engine/postfx, no @flare-engine/dynamics. Safe for web-only and Node consumers.

createTier2Wiring glues optional AchievementsProvider / LeaderboardsProvider / AnalyticsProvider instances to a Tier-2 event source via declarative rules.

Install

bun add @flare-engine/engine

Usage — full stack (React Native + Web)

import { createGame } from '@flare-engine/engine';

const game = createGame({ fixedDt: 1 / 60 });
game.start();

Usage — headless (web-only / Node / tests)

import { createGame, World, GameLoop } from '@flare-engine/engine/headless';

const game = createGame({ fixedDt: 1 / 60 });
game.start();

See API spec.

React Native New Architecture

Flare's headless packages are architecture-agnostic pure TypeScript. @flare-engine/react requires the New Architecture. It peers react-native-reanimated >= 4.0.0 and react-native-worklets >= 0.7.0, and Reanimated 4 is New-Architecture-only — so an app using <GameView> must run with newArchEnabled=true.

In practice this costs nothing: the New Architecture has been RN's default since 0.76, and every @flare-engine/create template pins an Expo SDK whose React Native forces it on.

Old-architecture support was dropped deliberately, in ADR-0002. The earlier >= 3.19.1 floor was chosen to keep Reanimated 3 — and therefore old-architecture apps — viable, but the claim was never verifiable: no scaffolder template can produce such an app, because expo prebuild overrides an app.json opt-out. Rather than keep shipping a promise we could not test, the engine now depends on react-native-worklets directly, which also removes a per-frame allocation on the native render path.

License

Apache-2.0

版本与发布记录

@flare-engine/engine 共发布 17 个版本,首次发布于 2026/06/10;过去 12 个月发布了 17 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.4.12latest2026/11/133 天前
0.4.112026/11/123 天前
0.4.102026/11/087 天前
0.4.82026/11/0610 天前
0.4.72026/11/0411 天前
0.4.62026/10/3115 天前

关于 @flare-engine/engine 的常见问题

@flare-engine/engine 是什么?

Flare Engine umbrella — curated barrel (14 headless packages + postfx + react); ./headless subpath for web-only and Node consumers

如何安装 @flare-engine/engine?

在项目目录运行 npm install @flare-engine/engine,或使用 pnpm add / yarn add / bun add。它还需要宿主项目提供 peer 依赖:react(>=19.0.0)、react-native(>=0.79.0)、react-native-worklets(>=0.7.0)、react-native-reanimated(>=4.0.0)、@shopify/react-native-skia(>=2.0.0)、react-native-safe-area-context(>=4.0.0)。npm 7 及以上与 pnpm 8 及以上默认会自动安装必需的 peer 依赖,Yarn 需要手动安装。

@flare-engine/engine 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@flare-engine/engine 支持 ESM 还是 CommonJS?

同时提供 ES Module 与 CommonJS 入口,import 和 require() 都可以使用,打包工具会自动选择合适的版本。

@flare-engine/engine 需要什么版本的 Node.js?

package.json 的 engines 字段要求 Node.js >=20。版本不符时 npm 默认只给出警告,开启 engine-strict 后会拒绝安装。

@flare-engine/engine 可以商用吗?

@flare-engine/engine 使用 Apache-2.0 许可。宽松许可:允许商业使用、修改和再分发,并附带明确的专利授权;分发时需保留许可与 NOTICE 文件,修改过的文件要注明改动。以上为概括,不构成法律意见,请以许可原文为准。

@flare-engine/engine 的下载量有多少?

根据 npm 官方下载统计,@flare-engine/engine 在 2026/10/15 – 2026/11/13 这 30 天内被下载 2,035 次,日均约 68 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@flare-engine/engine 还在维护吗?

最新版本 0.4.12 发布于 2026/11/13(3 天前);至今共发布 17 个版本,其中过去 12 个月发布了 17 个;首次发布于 2026/06/10。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。