@flare-engine/math

中文文档
0.4.12发布于 2026/11/13Apache-2.0TypeScriptESM + CJS零依赖构建来源已验证近 30 天下载 5015

Vec2, Rect, Transform, Color, easings, intersection tests

原始使用文档
文档目录6 节
  1. Install
  2. Usage
  3. Curves
  4. Segment intersection
  5. Deterministic saves and replays
  6. License

@flare-engine/math

2D math primitives for the Flare engine — Vec2, Rect, Circle, Transform2D, Mat3, Color (plus argbToFloat4Into for packed 0xAARRGGBB ints), 35 easing functions, seeded RNG, intersection tests, angle/steering helpers (angleDelta, rotateTowards, Vec2.turnVelocityTowardInto, Vec2.scaleToLengthInto, Vec2.perp, Vec2.crossSV), weighted random picks (weightedIndex, weightedIndexBy, weightedPick), deterministic hash utils (hashU32, seededIndex), and timed-window reward math (cappedBonus, advanceWindowedStreak, windowExpired, remainingInWindow). Plain-object types with static method namespaces; zero-alloc forms take an out parameter to avoid GC pressure in game loops.

Install

bun add @flare-engine/math

Usage

import { vec2, Vec2, Rect, easeOutQuad, SeededRNG } from '@flare-engine/math';

const a = vec2(0, 0);
const b = vec2(10, 0);
const out = vec2(0, 0);
Vec2.lerp(a, b, 0.5, out);

const rng = new SeededRNG(42);
const t = easeOutQuad(rng.float(0, 1));

Curves

Quadratic/cubic Bézier and Catmull-Rom sampling, each with an allocating form and an …Into twin for per-frame use, plus approximate arc length:

import { bezier3Into, catmullRom, bezier3Length, vec2 } from '@flare-engine/math';

// Sampling a path each frame — reuse one buffer, allocate nothing.
const point = vec2(0, 0);
bezier3Into(0, 0, 20, 60, 80, 60, 100, 0, 0.35, point);

// Catmull-Rom passes *through* p1 and p2, so a path hits its waypoints exactly.
const onPath = catmullRom(0, 0, 10, 5, 20, 5, 30, 0, 0.5);

// Arc length is a chord approximation, so always a slight underestimate.
const length = bezier3Length(0, 0, 20, 60, 80, 60, 100, 0, 32);

Control points are loose numbers rather than Vec2 objects, so coordinates already held in a Float32Array can be sampled without building temporaries first. t is clamped to [0, 1] rather than extrapolating.

Segment intersection

intersection.ts answers whether shapes intersect; these answer where two segments cross:

import { segmentIntersection, segmentsIntersect, vec2, segmentIntersectionInto } from '@flare-engine/math';

segmentIntersection(5, 0, 5, 10, 0, 5, 10, 5); // → { x: 5, y: 5 }

// Zero-alloc form; `out` is left untouched when the result is null.
const hit = vec2(0, 0);
segmentIntersectionInto(0, 0, 10, 10, 0, 10, 10, 0, hit);

Collinear overlap returns null. Two segments lying on top of each other do intersect — at infinitely many points — so there is no single point to report. Ask segmentsIntersect when the yes/no answer is what you want; it returns true for that case.

Deterministic saves and replays

SeededRNG exposes its whole state as one int32, so a run can be stored and resumed exactly:

import { SeededRNG } from '@flare-engine/math';

const rng = new SeededRNG(1234);
const savedState = rng.getState(); // JSON-safe — store it beside the save

const restored = new SeededRNG(0);
restored.setState(savedState); // next() now continues the original sequence

See API spec.

License

Apache-2.0

版本与发布记录

@flare-engine/math 共发布 17 个版本,首次发布于 2026/06/10;过去 12 个月发布了 17 个版本。最新版本附带 npm provenance 构建来源证明,可追溯到公开的 CI 构建记录。

版本发布日期距今
0.4.12latest2026/11/133 天前
0.4.112026/11/123 天前
0.4.102026/11/087 天前
0.4.82026/11/0610 天前
0.4.72026/11/0411 天前
0.4.62026/10/3115 天前

关于 @flare-engine/math 的常见问题

@flare-engine/math 是什么?

Vec2, Rect, Transform, Color, easings, intersection tests

如何安装 @flare-engine/math?

在项目目录运行 npm install @flare-engine/math,或使用 pnpm add / yarn add / bun add。

@flare-engine/math 支持 TypeScript 吗?

支持。包内自带 TypeScript 类型声明(package.json 声明了 types 入口),安装后即可获得类型提示,无需再安装 @types 包。

@flare-engine/math 支持 ESM 还是 CommonJS?

同时提供 ES Module 与 CommonJS 入口,import 和 require() 都可以使用,打包工具会自动选择合适的版本。

@flare-engine/math 需要什么版本的 Node.js?

package.json 的 engines 字段要求 Node.js >=20。版本不符时 npm 默认只给出警告,开启 engine-strict 后会拒绝安装。

@flare-engine/math 可以商用吗?

@flare-engine/math 使用 Apache-2.0 许可。宽松许可:允许商业使用、修改和再分发,并附带明确的专利授权;分发时需保留许可与 NOTICE 文件,修改过的文件要注明改动。以上为概括,不构成法律意见,请以许可原文为准。

@flare-engine/math 的下载量有多少?

根据 npm 官方下载统计,@flare-engine/math 在 2026/10/15 – 2026/11/13 这 30 天内被下载 5,015 次,日均约 167 次。下载量会把 CI 构建、镜像同步和作为其他包依赖的安装一并计入,适合横向比较热度,不能直接等同于使用人数。

@flare-engine/math 还在维护吗?

最新版本 0.4.12 发布于 2026/11/13(3 天前);至今共发布 17 个版本,其中过去 12 个月发布了 17 个;首次发布于 2026/06/10。发布频率只是参考信号:功能稳定的工具可能很少需要更新,建议结合源码仓库的 issue 和提交记录判断。